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數(shù)字科技館資源在數(shù)學(xué)活動(dòng)課中的應(yīng)用研究與實(shí)踐

發(fā)布時(shí)間:2018-11-04 14:33
【摘要】:近年來(lái),隨著信息技術(shù)和互聯(lián)網(wǎng)技術(shù)的發(fā)展,網(wǎng)上科普已經(jīng)成為現(xiàn)實(shí),數(shù)字科技館網(wǎng)站作為一個(gè)科普視頻、科普游戲、數(shù)字展品等資源的網(wǎng)上集散中心和平臺(tái),越來(lái)越承擔(dān)著公民科普教育的職能。而伴隨著信息網(wǎng)絡(luò)的擴(kuò)展和基礎(chǔ)教育信息化的持續(xù)推進(jìn),網(wǎng)絡(luò)資源的開發(fā)和利用越來(lái)越受到各級(jí)教育工作者的關(guān)注。數(shù)字科技館資源作為網(wǎng)絡(luò)資源的一部分,可以而且應(yīng)當(dāng)進(jìn)入各級(jí)教育工作者的研究范圍。而且就資源獲取的便捷性、快速性上來(lái)講,數(shù)字科技館比實(shí)體科技館更勝一籌,其最大的優(yōu)勢(shì)在于避免了組織學(xué)生參觀帶來(lái)的時(shí)間不足、安全擔(dān)憂等問(wèn)題。數(shù)字科技館網(wǎng)站有許多可資利用的資源,數(shù)學(xué)是科普教育中不可或缺的重要部分。因此本文從大教育觀、資源應(yīng)用觀的視角出發(fā),將數(shù)字科技館資源的利用與學(xué);顒(dòng)課教學(xué)相結(jié)合,選定數(shù)學(xué)學(xué)科,試圖應(yīng)用數(shù)字科技館的相關(guān)資源開展數(shù)學(xué)活動(dòng)課,探究數(shù)字科技館資源應(yīng)用的相關(guān)問(wèn)題。論文共分為六章,第一章論述了本文的研究背景、內(nèi)容、方法和意義,第二章則介紹了國(guó)內(nèi)外研究現(xiàn)狀及啟示,并對(duì)相關(guān)概念做了界定。第三章為數(shù)字科技館資源及數(shù)學(xué)活動(dòng)課的相關(guān)調(diào)查研究。首先對(duì)部分?jǐn)?shù)字科技館網(wǎng)站的數(shù)學(xué)課程資源進(jìn)行了一定的調(diào)查梳理,并總結(jié)出數(shù)字科技館資源一般分為科普視頻、互動(dòng)游戲、數(shù)字展品、優(yōu)秀活動(dòng)案例等四類,總結(jié)出相關(guān)資源具有趣味性、情境性、互動(dòng)性、逼真性等特點(diǎn),為后面針對(duì)相關(guān)資源設(shè)計(jì)活動(dòng)案例提供了素材,也為學(xué)生、教師尋找資源提供了指引。另外,通過(guò)對(duì)教師、學(xué)生的訪談、問(wèn)卷調(diào)查,了解到目前教師和學(xué)生對(duì)于數(shù)字科技館的認(rèn)知度普遍較低,因而網(wǎng)站資源的教育價(jià)值很難發(fā)揮和實(shí)現(xiàn)。第四章提出應(yīng)用數(shù)字科技館資源開展活動(dòng)課應(yīng)遵循針對(duì)性、適時(shí)性、適度性、學(xué)生主體性與教師指導(dǎo)性四個(gè)原則,并以數(shù)學(xué)活動(dòng)課為例,基于數(shù)字科技館資源類型,寫了“二進(jìn)制”、“七橋問(wèn)題”、“六邊形探秘”三個(gè)教案,為教師利用數(shù)字科技館資源提供了范例。第五章則從實(shí)踐的角度出發(fā),論述了應(yīng)用數(shù)字科技館資源開展相關(guān)數(shù)學(xué)活動(dòng)課對(duì)學(xué)生興趣、知識(shí)掌握等方面的影響,初步得出在活動(dòng)課中有效利用數(shù)字科技館資源有利于提高學(xué)生的學(xué)習(xí)興趣,促進(jìn)知識(shí)的理解與掌握;另外在應(yīng)用的過(guò)程中還可以對(duì)數(shù)字科技館起到一定的宣傳效果,進(jìn)而加深學(xué)生對(duì)數(shù)字科技館的認(rèn)知,促進(jìn)學(xué)生課下登陸數(shù)字科技館進(jìn)行自主學(xué)習(xí),形成良性循環(huán)。第六部分,則論述了本文的結(jié)論與展望。
[Abstract]:In recent years, with the development of information technology and Internet technology, the online science popularization has become a reality. The website of the Digital Science and Technology Museum serves as an online distribution center and platform for popular science video, popular science games, digital exhibits, etc. More and more people assume the function of popular science education. With the expansion of information network and the continuous promotion of basic education information, the development and utilization of network resources are paid more and more attention by educators at all levels. As a part of network resources, digital science and technology museum resources can and should enter the research scope of educators at all levels. Moreover, in terms of the convenience and rapidity of obtaining resources, the digital science and technology museum is superior to the physical science and technology museum. Its biggest advantage lies in avoiding the problems of insufficient time and safety concerns brought by organizing students' visits. The website of Digital Science and Technology Museum has many available resources. Mathematics is an indispensable part of popular science education. Therefore, from the view of great education and application of resources, this paper combines the utilization of resources of digital science and technology museum with the teaching of school activity courses, selects mathematics subjects, and tries to use the related resources of digital science and technology museum to carry out mathematics activity classes. Explore the application of digital science and technology museum resources related issues. The thesis is divided into six chapters. The first chapter discusses the research background, content, methods and significance of this paper. The second chapter introduces the current research situation and enlightenment at home and abroad, and defines the related concepts. The third chapter is the digital science and technology museum resources and mathematics activity class related investigation and research. First of all, some digital science museum website mathematics curriculum resources are investigated and combed, and summed up that digital science museum resources are generally divided into popular science video, interactive games, digital exhibits, excellent activity cases, etc. Summarized the related resources have interesting, situational, interactive, lifelike and other characteristics, for the back of the related resource design activities to provide material, but also for students, teachers to find resources to provide guidance. In addition, through interviews with teachers, students and questionnaires, it is found that teachers and students generally have low awareness of the digital science and technology museum, so the educational value of the website resources is very difficult to play and realize. In the fourth chapter, the author puts forward four principles: pertinence, timeliness, appropriateness, student subjectivity and teacher guidance in the application of digital science and technology museum resources, and takes mathematics activity class as an example, based on the resource types of digital science and technology museum. Wrote "binary", "Seven Bridge problem", "hexagonal exploration" three teaching plans, for teachers to use digital science and technology museum resources provide an example. In the fifth chapter, from the point of view of practice, the author discusses the influence of the application of digital science and technology museum resources on students' interest and knowledge. It is preliminarily concluded that the effective use of the resources of the Digital Science and Technology Museum in the activity class is conducive to enhancing the students' interest in learning and promoting the understanding and mastery of knowledge. In addition, in the process of application, the digital science and technology museum can also play a certain publicity effect, and then deepen the students' cognition of digital science and technology museum, and promote students to enter the digital science and technology museum to study independently, forming a virtuous circle. In the sixth part, the conclusion and prospect of this paper are discussed.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:G633.6

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