數(shù)字科技館資源在數(shù)學(xué)活動(dòng)課中的應(yīng)用研究與實(shí)踐
[Abstract]:In recent years, with the development of information technology and Internet technology, the online science popularization has become a reality. The website of the Digital Science and Technology Museum serves as an online distribution center and platform for popular science video, popular science games, digital exhibits, etc. More and more people assume the function of popular science education. With the expansion of information network and the continuous promotion of basic education information, the development and utilization of network resources are paid more and more attention by educators at all levels. As a part of network resources, digital science and technology museum resources can and should enter the research scope of educators at all levels. Moreover, in terms of the convenience and rapidity of obtaining resources, the digital science and technology museum is superior to the physical science and technology museum. Its biggest advantage lies in avoiding the problems of insufficient time and safety concerns brought by organizing students' visits. The website of Digital Science and Technology Museum has many available resources. Mathematics is an indispensable part of popular science education. Therefore, from the view of great education and application of resources, this paper combines the utilization of resources of digital science and technology museum with the teaching of school activity courses, selects mathematics subjects, and tries to use the related resources of digital science and technology museum to carry out mathematics activity classes. Explore the application of digital science and technology museum resources related issues. The thesis is divided into six chapters. The first chapter discusses the research background, content, methods and significance of this paper. The second chapter introduces the current research situation and enlightenment at home and abroad, and defines the related concepts. The third chapter is the digital science and technology museum resources and mathematics activity class related investigation and research. First of all, some digital science museum website mathematics curriculum resources are investigated and combed, and summed up that digital science museum resources are generally divided into popular science video, interactive games, digital exhibits, excellent activity cases, etc. Summarized the related resources have interesting, situational, interactive, lifelike and other characteristics, for the back of the related resource design activities to provide material, but also for students, teachers to find resources to provide guidance. In addition, through interviews with teachers, students and questionnaires, it is found that teachers and students generally have low awareness of the digital science and technology museum, so the educational value of the website resources is very difficult to play and realize. In the fourth chapter, the author puts forward four principles: pertinence, timeliness, appropriateness, student subjectivity and teacher guidance in the application of digital science and technology museum resources, and takes mathematics activity class as an example, based on the resource types of digital science and technology museum. Wrote "binary", "Seven Bridge problem", "hexagonal exploration" three teaching plans, for teachers to use digital science and technology museum resources provide an example. In the fifth chapter, from the point of view of practice, the author discusses the influence of the application of digital science and technology museum resources on students' interest and knowledge. It is preliminarily concluded that the effective use of the resources of the Digital Science and Technology Museum in the activity class is conducive to enhancing the students' interest in learning and promoting the understanding and mastery of knowledge. In addition, in the process of application, the digital science and technology museum can also play a certain publicity effect, and then deepen the students' cognition of digital science and technology museum, and promote students to enter the digital science and technology museum to study independently, forming a virtuous circle. In the sixth part, the conclusion and prospect of this paper are discussed.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:G633.6
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