光線跟蹤繪制中的光路重用技術(shù)研究
[Abstract]:Realistic image drawing is one of the most important problems in computer graphics, and Monte Carlo ray tracing is the most important method in the drawing of real-sense graphics. The method can process any type of light source, scene representation, texture material, and camera settings. The method has the advantages that the calculation complexity is high, and the drawing performance is low. The optical path reuse is an important way to improve the performance of the Monte Carlo ray tracing algorithm. By reusing a portion of the optical path, an optical path can be used multiple times for the estimation of the optical energy transmission, thereby reducing the average cost of the sample. On the other hand, by selecting a more important optical path for reuse, it is also possible to realize a certain degree of importance sampling. According to the different sampling types of the reused optical path, the optical path reuse technology is mainly divided into three types. And the optical path generated by the line-of-sight or the optical line direction is used for connecting the back light path so as to generate a complete optical path, which is called a two-way optical path re-use. And the optical path of the half part of the front half part of the original optical path is connected with the optical path of the half part of the other co-directional light path to generate a complete optical path, and is called a one-way optical path reuse. In the two-dimensional image space, the estimation result of the optical path sampling, that is, the coloring value, is directly reused, called image space color reuse, and is also equivalent to the direct re-use of the whole optical path. In this paper, the problem of optical path re-use in the Monte Carlo ray tracing framework is studied systematically. The three main work covers three different types of optical path re-use, respectively solving the estimation deviation problem in the two-way optical path re-use, analyzing and reducing the influence of the covariance on the estimation variance in the one-way optical path re-use, And a high-performance hair drawing algorithm is provided by utilizing the consistency of the light path sampling results in the two-dimensional image space. In particular, this paper includes the following contents: (1) For bi-directional optical path re-use, we propose a new photon collection method to replace the density estimation in the previous photon mapping algorithm, so as to obtain an unbiased drawing result. We will process each photon separately, and connect the light represented by the photon with the line of sight to be collected to form a complete optical path. This connection can be understood as a Russian roulette event whose success probability is an integral. Since the probability of this connection appears on the denominator of the final contribution estimate, there has been no efficient way to avoid introducing a deviation while estimating the probability integral. So we put forward an unbiased algorithm that uses a series of Bernoulli samples to unbiased estimate the reciprocal of this probability integral. The final approach is a complete unbiased sampling technique and can be incorporated into a wide range of Monte Carlo radiosity algorithms. (2) For one-way optical path re-use, we have studied the influence of the covariance of the optical path re-use on the final drawing variance in this kind of method. By our analysis it can be found that, in such a method, the estimated variance is comprised of a variance term and a covariance term. We have found that increasing the reconstruction sampling rate can only reduce the variance term portion, and there is nothing to do with the covariance. We also found that the covariance term actually represents the extent to which indirect illumination samples are reused in the reconstruction process. The more the same indirect illumination sample is used by the more reconstruction samples, the more significant the covariance term is. Based on the analysis of variance, we propose an adaptive generation of indirect illumination sampling to reduce the covariance term. We applied this adaptive method to the indirect light field reconstruction algorithm and the axis-aligned image spatial filtering algorithm, and significantly reduced the distortion in the rendering results. (3) Finally, aiming at the color reuse of the image space, we present a light-cone-based ray tracing technique for high-quality rendering of hair objects. By aggregating all the light in one pixel into a light cone, we can actually reuse the calculated results for each sample within this cone to reduce the large amount of sample required for the fine geometry of the hair. So that not only the calculation cost of the sampling is reduced, but also the cost of the synthesis calculation required by the semi-transparent hair is reduced. The final result is a high-efficiency ray tracing algorithm that can generate the same quality rendering results as other methods, while significantly reducing the calculated time.
【學(xué)位授予單位】:浙江大學(xué)
【學(xué)位級(jí)別】:博士
【學(xué)位授予年份】:2016
【分類號(hào)】:TP391.41
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