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新規(guī)則視角下男子競技武術散打組合技術運用情況分析

發(fā)布時間:2018-06-09 23:40

  本文選題:武術散打 + 新規(guī)則。 參考:《河北師范大學》2015年碩士論文


【摘要】:近年來,隨著各種武術散打賽事的相繼推出,散打競技水平不斷提高,從而刺激著競賽規(guī)則的日趨完善。競賽規(guī)則是運動技術發(fā)展的指揮棒,具有導向作用,反過來技術的發(fā)展又促使規(guī)則的不斷完善,兩者既統(tǒng)一又矛盾,始終存在著相互制約,相互影響的關系。規(guī)則要依據(jù)技術發(fā)展的需要適當修改與補充,規(guī)則修改要有利于技術的發(fā)展,F(xiàn)今的比賽,由于新規(guī)則的出臺引領著一場技術的革新,運動員在比賽中尤其是高水平比賽中,使用多招組合攻防早已是普遍現(xiàn)象。但是由于散打比賽開展的時間短,有關組合動作方面的研究還很欠缺,對組合動作的運用和發(fā)展形成了一定的阻礙。本文以2014年全國男子武術散打錦標賽,進入前四強的運動員中11個級別28場58局的散打比賽為研究對象。通過收集散打技術方面的文獻資料和專業(yè)期刊的有關散打技術運用、統(tǒng)計等方面的論文及武術散打最新競賽規(guī)則作為本研究的理論支撐。走訪有代表性的部分武術專家,依據(jù)新規(guī)則對散打得分的常用組合動作進行確定和篩選,及針對比賽時組合運用的時間和組合運用間隔時間的的特點和分布指導訓練的必要性研究。本文主要運用觀察法,使用專業(yè)的數(shù)碼攝像機,對2014年我國男子散打錦標賽進行正前方左側定點拍攝,每場不停機的全程拍攝。通過對視頻的統(tǒng)計分析,找出組合動作在比賽中運用的特點及規(guī)律,從不同狀態(tài)的運動時間和結構的實際出發(fā)進行劃分,統(tǒng)計出在該時間里都是由哪些單個的技術動作構成的一套完整的組合。統(tǒng)計出那些高頻率出現(xiàn)的、高得分的組合技術動作用以訓練運動員掌握,模擬真實的臨戰(zhàn)狀態(tài)來指導訓練。研究表明,一場比賽的總時間平均為5分30秒~7分30秒,一局比賽的總時間平均為2分20秒~2分50秒。在新規(guī)則實施下,組合動作主要運用次數(shù)是2次和3次組合,其次是4次組合,4次以上組合運用較少。但在進攻+防守反擊形式下的4次組合動作的運用率和得分率都明顯提升。低鞭腿雖已不作為得分的手段,但是在視頻中應用依然不可忽視,得分的輔助作用依舊很明顯、重要。前低鞭接后直拳作為高頻高得分出現(xiàn)的組合動作技術,無疑說明了低鞭腿在實戰(zhàn)中的不可或缺。
[Abstract]:In recent years, with the introduction of various Wushu Sanda events, the competitive level of Sanda has been improved, thus stimulating the improvement of competition rules. The rules of competition are the baton of the development of sports technology, which has the guiding function. In turn, the development of the technology promotes the continuous improvement of the rules. The two rules are unified and contradictory, and there is always a relationship of mutual restriction and mutual influence. The rules should be amended and supplemented according to the needs of technological development, and the modification of rules should be beneficial to the development of technology. Nowadays, due to the introduction of new rules leading to a technical innovation, it is a common phenomenon for athletes to use multi-strategy combination attack and defense in competitions, especially in high-level competitions. However, because of the short time of Sanda competition, the research on combination action is still lacking, which has formed a certain hindrance to the application and development of combination action. In this paper, the national men's Wushu Sanda Championship in 2014, the top four athletes into the top 28 levels of 58 innings of the Sanda competition as the research object. This study is based on the collection of literature on Sanda technology, the application and statistics of Sanda technology in professional journals, and the latest competition rules of Wushu Sanda as the theoretical support of this study. Visit some representative martial arts experts to determine and screen the common combined movements of Sanda scores according to the new rules. According to the characteristics of the combination time and the interval between the combinations, the necessity of the distribution to guide the training is also studied. This article mainly uses the observation method, uses the specialized digital camera, carries on the direct front spot shooting to the 2014 Chinese men's Sanda Championship, each does not stop the entire process photography. Through the statistical analysis of the video, find out the characteristics and rules of the combined action used in the competition, and start from the actual movement time and structure of different states to divide, Figure out what a complete combination of individual technical actions is made up at that time. Statistics of the high-frequency, high-score combination of technical movements to train athletes to master, simulation of real combat conditions to guide the training. The results show that the average time of a game is 5 minutes 30 seconds to 7 minutes 30 seconds and the average time of a game is 2 minutes 20 seconds to 2 minutes 50 seconds. In the implementation of the new rules, the combined action is mainly used twice and 3 times, followed by 4 times combination more than 4 times combination use less. However, the application rate and scoring rate of the four combined actions in the form of offensive and defensive counter-attack are obviously improved. Although the low whip leg has not been used as a scoring method, it can not be ignored in the video, and the auxiliary function of the score is still obvious and important. As a combination action technique of high frequency and high score, the front and low whip and straight fist undoubtedly show that the low whip leg is indispensable in actual combat.
【學位授予單位】:河北師范大學
【學位級別】:碩士
【學位授予年份】:2015
【分類號】:G852.4

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