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日本游戲教育的現(xiàn)狀及其啟示

發(fā)布時間:2018-12-12 12:44
【摘要】:文章首先就日本游戲的背景展開闡述,歸納了模擬游戲和數(shù)字游戲在日本教育領(lǐng)域的應(yīng)用現(xiàn)狀。然后,從游戲產(chǎn)業(yè)模式研究、研發(fā)應(yīng)用、教育評測、人才培養(yǎng)等四個方面,總結(jié)了日本游戲產(chǎn)業(yè)三類模式的特點,對游戲研發(fā)和教育應(yīng)用進行了分析,并梳理了游戲的生理及心理指標的教育評測、人才培養(yǎng)和專業(yè)建設(shè)等方面的具體情況。最后,文章分析了日本游戲教育的特點和經(jīng)驗教訓,指出了日本游戲教育在產(chǎn)業(yè)政策的持續(xù)性、人才培養(yǎng)的體系化、研發(fā)及應(yīng)用的有效化方面的不足,并由此對中國今后的研究和發(fā)展提出相應(yīng)的建議。
[Abstract]:In this paper, the background of Japanese game is expounded, and the application of analog game and digital game in Japanese education field is summarized. Then, from four aspects of game industry model research, research and development application, education evaluation, talent training, this paper summarizes the characteristics of three models of Japanese game industry, and analyzes the game research and development and educational application. And combed the game physical and psychological indicators of the educational evaluation, talent training and professional construction and other aspects of the specific situation. Finally, the paper analyzes the characteristics and lessons of Japanese game education, and points out the shortcomings of Japanese game education in the sustainability of industrial policy, the systematization of talent training, and the effectiveness of R & D and application. And from this to China's future research and development of the corresponding suggestions.
【作者單位】: 武漢理工大學外語學院;大阪大學人間科學研究科;大阪大學;中央電化電教館研究部;
【基金】:日本文部科學省研究大學強化促進費補助金·大阪大學國際共同研究促進項目(類型B)“教育領(lǐng)域中知識媒體動力學”研究資助
【分類號】:G434
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本文編號:2374572

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