多媒體游戲在韓國小學(xué)漢語課堂中的應(yīng)用研究
本文選題:韓國小學(xué) + 多媒體游戲。 參考:《沈陽師范大學(xué)》2017年碩士論文
【摘要】:科技的不斷發(fā)展促進(jìn)著多媒體設(shè)備的不斷進(jìn)步。韓國屬于發(fā)達(dá)國家,經(jīng)濟(jì)水平較高,國內(nèi)小學(xué)的多媒體設(shè)備十分完善,由多媒體設(shè)備所衍生的多媒體游戲也逐漸地被廣泛應(yīng)于漢語課堂之中。多媒體游戲作為韓國小學(xué)漢語課堂中重要的游戲手段,值得對(duì)其進(jìn)行研究,且目前有對(duì)對(duì)外漢語游戲教學(xué)的研究、國內(nèi)教學(xué)多媒體課件的研究,卻沒有對(duì)多媒體游戲使用的研究,本文研究對(duì)象為韓國小學(xué)的漢語課堂,研究內(nèi)容為多媒體游戲的應(yīng)用。首先分析了多媒體游戲在韓國小學(xué)漢語課堂上的可行性以及必要性。其中可行性有多媒體設(shè)備的完善、多媒體游戲的發(fā)展、多媒體游戲自身趣味性的特點(diǎn)。必要性為多媒體游戲參與度高于傳統(tǒng)游戲、可控性強(qiáng)、資源利用持久、影音效果生動(dòng)。本文運(yùn)用調(diào)查問卷以及訪談的形式對(duì)全羅南道29所學(xué)校進(jìn)行了調(diào)查,通過對(duì)漢語教師的問卷調(diào)查分析出韓國小學(xué)漢語課堂的秩序狀況,主要存在課堂秩序混亂、課堂氛圍沉悶兩大問題,而其中課堂氛圍沉悶這一問題僅出現(xiàn)在4-6年級(jí)的漢語課堂上。韓國小學(xué)漢語課堂上游戲使用率很高,每個(gè)漢語教師在課堂上都使用游戲進(jìn)行教學(xué),雖然使用比重不同,但大致保持在15%-50%,平均每節(jié)課使用2-3個(gè)游戲,不同年齡學(xué)生對(duì)傳統(tǒng)游戲以及多媒體游戲的態(tài)度有所不同,1-3年級(jí)學(xué)生更喜歡傳統(tǒng)游戲,4-6年級(jí)學(xué)生更喜歡多媒體游戲。本篇論文分析了傳統(tǒng)游戲與多媒體游戲的利弊以及傳統(tǒng)游戲與多媒體游戲的適用環(huán)節(jié)以及內(nèi)容,調(diào)查了使用多媒體游戲時(shí)課堂上發(fā)生的突發(fā)狀況,會(huì)出現(xiàn)因?yàn)樵O(shè)備原因?qū)е掠螒蛑袛嗟那闆r,也出現(xiàn)過因教師使用不當(dāng)而沒有游戲效果的情況,進(jìn)而分析了媒體游戲的局限性為對(duì)多媒體設(shè)備以及教師的教技水平要求較高。再依據(jù)教學(xué)對(duì)象、教學(xué)內(nèi)容、教學(xué)環(huán)節(jié)提出了多媒體游戲的使用原則,以及傳統(tǒng)游戲與多媒體游戲相結(jié)合使用的原則。最后根據(jù)語音、詞匯、語法這三方面的內(nèi)容,針對(duì)1-3年級(jí)和4-6年級(jí)分別進(jìn)行了多媒體游戲舉例應(yīng)用。對(duì)多媒體游戲在韓國小學(xué)漢語課堂中的應(yīng)用進(jìn)行了分析。
[Abstract]:The continuous development of science and technology is promoting the continuous progress of multimedia equipment. South Korea is a developed country with high economic level. The multimedia equipment of primary school is very perfect. Multimedia games derived from multimedia equipment are also widely used in Chinese classroom. As an important game means in Korean primary school Chinese classroom, multimedia game is worth studying, and there are many researches on teaching Chinese games as a foreign language and multimedia courseware of teaching in our country. But there is no research on the use of multimedia games. The object of this study is the Chinese classroom of Korean primary school, and the research content is the application of multimedia games. This paper first analyzes the feasibility and necessity of multimedia games in Korean primary school Chinese classroom. Among them the feasibility has the multimedia equipment consummation, the multimedia game development, the multimedia game itself interesting characteristic. The necessity is that the participation degree of multimedia games is higher than that of traditional games, which has strong controllability, lasting utilization of resources and vivid audio and video effects. In this paper, 29 schools in Ronan Road are investigated by questionnaire and interview. Through the questionnaire survey of Chinese teachers, we find out the order of Chinese classroom in primary school in Korea, which mainly exists in disorder of classroom order. The classroom atmosphere is dull, and the classroom atmosphere is dull only in the 4-6 grade Chinese class. The utilization rate of games in Korean primary Chinese classes is very high. Each Chinese teacher uses games for teaching in the classroom. Although the proportion of use is different, it is roughly maintained at 15-50. On average, 2-3 games are used in each class. Students of different ages have different attitudes towards traditional games and multimedia games. Students in grades 1-3 prefer traditional games and students in grades 4-6 prefer multimedia games. This paper analyzes the advantages and disadvantages of traditional games and multimedia games, as well as the applicable links and contents of traditional games and multimedia games, and investigates the unexpected situation in the classroom when using multimedia games. There will be the situation that the game is interrupted because of the equipment reason, and there has been no game effect because of the improper use of the teacher, and the limitation of the media game is the high requirement of the multimedia equipment and the teacher's teaching skill level. Then according to the teaching object, the teaching content, the teaching link proposed the multimedia game use principle, as well as the traditional game and the multimedia game unifies the principle. Finally, according to the phonetics, vocabulary and grammar, multimedia games are applied to grades 1-3 and 4-6 respectively. This paper analyzes the application of multimedia games in Korean primary school Chinese classroom.
【學(xué)位授予單位】:沈陽師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類號(hào)】:G623.2
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