體感交互的服裝社區(qū)的設(shè)計(jì)與實(shí)現(xiàn)
發(fā)布時(shí)間:2018-09-14 16:39
【摘要】:近年來,體感交互漸漸走進(jìn)人們的視野,主要實(shí)現(xiàn)在體感游戲上。傳統(tǒng)的鼠標(biāo)點(diǎn)擊操作方式較為單調(diào),體感交互技術(shù)給游戲帶來了新的操作方式,給人們帶來了更加豐富的體驗(yàn)與樂趣[1]。隨著科學(xué)技術(shù)的快速發(fā)展,虛擬現(xiàn)實(shí)技術(shù)漸漸趨向于成熟與完善,并廣泛應(yīng)用于各個(gè)領(lǐng)域。比如:博物館展覽漫游,建筑漫游,游戲場(chǎng)景漫游……若把體感游戲與虛擬漫游技術(shù)相結(jié)合,用戶體驗(yàn)將事半功倍。衣食住行,“衣”字當(dāng)前,服裝永遠(yuǎn)是大家生活中必談的一個(gè)話題,購買服裝在人們的消費(fèi)結(jié)構(gòu)中占很大比例,F(xiàn)在網(wǎng)絡(luò)購物是人們最常用的購物方式,對(duì)于女性來說,尤其是購買服裝等飾物,一般都會(huì)選擇在網(wǎng)上購買。網(wǎng)絡(luò)購物具有產(chǎn)品信息集中的特點(diǎn),便于人們進(jìn)行瀏覽選擇。同時(shí)其操作方式簡(jiǎn)單,購買方式便捷,給人們的生活帶來了許多的便利。但其中也有不少不足之處,比如:網(wǎng)絡(luò)上展示的都是產(chǎn)品的電子信息,產(chǎn)品主要以圖片、文字說明、視頻等展示方式呈現(xiàn),缺乏用戶參與性與體驗(yàn)性。尤其是對(duì)于服裝產(chǎn)品來說,既要看其款式、顏色,也要試穿其大小、觸摸面料舒適程度,目前試穿及無法觸摸與試穿服裝成為商家與消費(fèi)者最煩惱的問題。目前,隨著3ds Max與Unity3d虛擬引擎的開發(fā),服裝產(chǎn)品可以以立體模型等多種方式呈現(xiàn),給服裝的展示與交流帶來新的方式與機(jī)遇。本文研究的是使用Unity3d虛擬引擎開發(fā)一個(gè)以體感交互為其使用方式的服裝社區(qū),以Kinect為其外設(shè)體感設(shè)備。這個(gè)社區(qū)是一個(gè)以體感交互與服裝為主題的購物、學(xué)習(xí)、交流等的立體化娛樂平臺(tái),實(shí)現(xiàn)虛擬服裝社區(qū)漫游、服裝試穿及購買、服裝知識(shí)的了解與學(xué)習(xí)、娛樂等。在滿足用戶學(xué)習(xí)、交流等多方面需求的同時(shí),用戶可以身著在服裝店試穿的衣服進(jìn)行學(xué)習(xí)娛樂,這樣可以更直觀地觀看服裝在不同環(huán)境下的效果,更直觀的幫助用戶決定是否需要購買此件衣服。同時(shí)也為使用Kinect開發(fā)服裝項(xiàng)目的開發(fā)者提供參考。本文在前三章具體闡述了構(gòu)建服裝社區(qū)所需要的設(shè)計(jì)方案以及需要達(dá)到的模型、場(chǎng)景的美術(shù)效果;在第四章技術(shù)實(shí)現(xiàn)部分,闡述了使用3ds Max建模、結(jié)合Unity3d引擎來完成服裝社區(qū)的具體場(chǎng)景內(nèi)容,針對(duì)不同模塊進(jìn)了設(shè)計(jì)了不同的具體實(shí)現(xiàn)方式,;最后把Kinect外設(shè)與Unity3d完美地結(jié)合起來,同時(shí)支持OpenNI和KinectSDK。
[Abstract]:In recent years, somatosensory interaction has gradually come into people's vision, mainly realized on the body sense game. The traditional mouse click operation is more monotonous, the body sense interaction technology brings the new operation way to the game, has brought the richer experience and the pleasure to the people [1]. With the rapid development of science and technology, virtual reality technology gradually tends to mature and perfect, and widely used in various fields. For example: museum exhibition roaming, building roaming, game scene roaming. If the body sense game and virtual roaming technology are combined, the user experience will achieve twice the result with half the effort. At present, clothing is always a topic that we must talk about in our daily life, and buying clothing accounts for a large proportion of people's consumption structure. Nowadays, online shopping is the most commonly used shopping method, for women, especially to buy clothing and other accessories, they will generally choose to buy online. Online shopping has the characteristics of product information centralization, so it is convenient for people to browse and choose. At the same time its operation is simple, the purchase way is convenient, has brought a lot of convenience to the people's life. However, there are many shortcomings, such as: the electronic information of the product is displayed on the network, the product is mainly presented by picture, text description, video and so on, lacking of user participation and experience. Especially for clothing products, it is necessary to look at the style, color, size and comfort of touch fabric. At present, it is the most troublesome problem for merchants and consumers to try on clothing and can not touch or try on clothing. At present, with the development of 3ds Max and Unity3d virtual engine, garment products can be presented in a variety of ways, such as stereoscopic models, which bring new ways and opportunities for clothing display and communication. In this paper, we use Unity3d virtual engine to develop a clothing community which uses body feeling interaction as its mode of use, and use Kinect as its peripheral device. This community is a three-dimensional entertainment platform for shopping, learning, communication and so on. It realizes virtual clothing community roaming, clothing fitting and purchasing, clothing knowledge understanding and learning, entertainment and so on. While meeting the needs of users in learning, communicating, and so on, users can learn and entertain by wearing clothes that are tried on in clothing stores, so that they can more intuitively see the effects of clothing in different environments. More intuitive to help users decide whether to buy this dress. At the same time also for the use of Kinect to develop clothing project developers to provide a reference. In the first three chapters, the design scheme needed to build the clothing community, the model needed to be achieved, the art effect of the scene, and the technical implementation part of the fourth chapter, the use of 3ds Max modeling, Combined with the Unity3d engine to complete the specific scene content of the clothing community, designed different specific implementation methods for different modules. Finally, the Kinect peripherals and Unity3d are perfectly combined to support OpenNI and KinectSDK. at the same time.
【學(xué)位授予單位】:北京工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:TS941;TP391.9
,
本文編號(hào):2243272
[Abstract]:In recent years, somatosensory interaction has gradually come into people's vision, mainly realized on the body sense game. The traditional mouse click operation is more monotonous, the body sense interaction technology brings the new operation way to the game, has brought the richer experience and the pleasure to the people [1]. With the rapid development of science and technology, virtual reality technology gradually tends to mature and perfect, and widely used in various fields. For example: museum exhibition roaming, building roaming, game scene roaming. If the body sense game and virtual roaming technology are combined, the user experience will achieve twice the result with half the effort. At present, clothing is always a topic that we must talk about in our daily life, and buying clothing accounts for a large proportion of people's consumption structure. Nowadays, online shopping is the most commonly used shopping method, for women, especially to buy clothing and other accessories, they will generally choose to buy online. Online shopping has the characteristics of product information centralization, so it is convenient for people to browse and choose. At the same time its operation is simple, the purchase way is convenient, has brought a lot of convenience to the people's life. However, there are many shortcomings, such as: the electronic information of the product is displayed on the network, the product is mainly presented by picture, text description, video and so on, lacking of user participation and experience. Especially for clothing products, it is necessary to look at the style, color, size and comfort of touch fabric. At present, it is the most troublesome problem for merchants and consumers to try on clothing and can not touch or try on clothing. At present, with the development of 3ds Max and Unity3d virtual engine, garment products can be presented in a variety of ways, such as stereoscopic models, which bring new ways and opportunities for clothing display and communication. In this paper, we use Unity3d virtual engine to develop a clothing community which uses body feeling interaction as its mode of use, and use Kinect as its peripheral device. This community is a three-dimensional entertainment platform for shopping, learning, communication and so on. It realizes virtual clothing community roaming, clothing fitting and purchasing, clothing knowledge understanding and learning, entertainment and so on. While meeting the needs of users in learning, communicating, and so on, users can learn and entertain by wearing clothes that are tried on in clothing stores, so that they can more intuitively see the effects of clothing in different environments. More intuitive to help users decide whether to buy this dress. At the same time also for the use of Kinect to develop clothing project developers to provide a reference. In the first three chapters, the design scheme needed to build the clothing community, the model needed to be achieved, the art effect of the scene, and the technical implementation part of the fourth chapter, the use of 3ds Max modeling, Combined with the Unity3d engine to complete the specific scene content of the clothing community, designed different specific implementation methods for different modules. Finally, the Kinect peripherals and Unity3d are perfectly combined to support OpenNI and KinectSDK. at the same time.
【學(xué)位授予單位】:北京工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:TS941;TP391.9
,
本文編號(hào):2243272
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