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當(dāng)新聞游戲遇上嚴(yán)肅議題:沖突與機(jī)遇

發(fā)布時間:2018-12-17 22:16
【摘要】:嚴(yán)肅議題是新聞游戲主要的選題來源。嚴(yán)肅新聞與電子游戲作為兩個在目標(biāo)、功能、機(jī)制等各方面均有所分殊的領(lǐng)域,其結(jié)合不可避免地要面臨真實(shí)和虛擬、新聞性和可玩性等諸多矛盾和沖突。但新聞游戲的真正魅力其實(shí)不在于可玩性和娛樂性,"嚴(yán)肅新聞+電子游戲"的組合不僅有其合宜的基礎(chǔ),而且能夠在擴(kuò)大議題空間、優(yōu)化敘事表達(dá)以及強(qiáng)化說服傳播等方面給嚴(yán)肅新聞帶來新的機(jī)遇。
[Abstract]:Serious issues are the main source of topics for news games. Serious news and video game are two different fields in target, function, mechanism and so on. The combination of serious news and video game inevitably faces many contradictions and conflicts, such as reality and virtual, news and playability. But the real charm of news games is not really playability and entertainment. The combination of "serious news video games" not only has a suitable foundation, but also can expand the topic space. Optimizing narrative expression and strengthening persuasion bring new opportunities to serious news.
【作者單位】: 廣東金融學(xué)院財經(jīng)傳媒系;
【分類號】:G212
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本文編號:2384873

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