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游戲在蒙古國民族大學漢語課堂教學中的應用研究

發(fā)布時間:2018-03-31 09:23

  本文選題:蒙古國學生 切入點:對外漢語教學 出處:《內(nèi)蒙古師范大學》2013年碩士論文


【摘要】:漢語屬于漢藏語系,漢字是一種表意文字。對于剛剛接觸漢語的外國人來說是非常困難的,同時也會感到枯燥乏味。因此,培養(yǎng)學習的興趣尤為重要。要想引起學習者學習的興趣,就應該選取不同的教學方法和策略。如今,對外漢語課堂教學的研究越來越強調(diào)互動性,而課堂游戲恰恰是通過互動的方式展現(xiàn)的。運用課堂游戲能夠激發(fā)學生學習興趣,讓學生能夠主動學習和探索。教師在對外漢語課堂中以游戲的方式幫助學生建構(gòu)自己的知識和技能體系,從而讓學生更好的學習語言技能,提高學生合作交流能力。無論是什么樣的教學模式,其目的都在于滿足越來越多的學生學習漢語的需要,并且提高學生的學習效率和學習興趣,從而熟練的使用漢語進行交際。 本文通過對課堂游戲教學的定義、分類和特點入手,闡述如何在蒙古國民族大學的對外漢語教學中組織課堂游戲,,并針對蒙古國民族大學的學生的特點和蒙古國民族大學課堂教學條件進行合理的研究。利用實際的課堂教學,組織設(shè)計適合蒙古國民族大學學生的課堂游戲,結(jié)合完整的教學案例來分析在課堂中運用游戲的作用和效果。最后提出在蒙古國課堂中運用游戲的實用性和局限性。 全文主體部分主要分六個部分展開論述:第一部分主要介紹本文寫作的緣由和意義;蒙古國對外漢語的教學環(huán)境和對外漢語教學情況;論文的框架結(jié)構(gòu)。第二部分重點研究了游戲的定義、特點和分類;游戲教學的課堂組織與控制;國內(nèi)外研究概況;運用游戲教學遵循的原則和注意的問題。第三部分研究的目標、對象、工具和方法。第四部分針對蒙古國民族大學對外漢語教學的游戲設(shè)計。第五部分通過課堂教學實踐,探討課堂游戲教學的效果評價。第六部分總結(jié)在蒙古國對外漢語課堂中運用游戲的有效性、實用性和局限性。
[Abstract]:Chinese belongs to the Chinese-Tibetan language family, Chinese characters are ideographic characters. It is very difficult for foreigners who have just come into contact with Chinese, but also boring. It is particularly important to cultivate interest in learning. In order to arouse learners' interest in learning, different teaching methods and strategies should be selected. Nowadays, the research on teaching Chinese as a foreign language is more and more interactive. Classroom games are displayed in an interactive way. Using classroom games can stimulate students' interest in learning. Teachers can help students to construct their own knowledge and skill system by playing in TCSL, so that students can learn better language skills. No matter what kind of teaching mode, the purpose is to meet the needs of more and more students to learn Chinese, and to improve the students' learning efficiency and interest, so as to use Chinese to communicate skillfully. Through the definition, classification and characteristics of classroom game teaching, this paper expounds how to organize classroom games in the teaching of Chinese as a foreign language in Mongolian University for nationalities. According to the characteristics of the students of the University of Mongolian nationalities and the classroom teaching conditions of the University of Mongolia for nationalities, the author makes a reasonable study. Using the actual classroom teaching, it organizes and designs the classroom games suitable for the students of the University of Mongolian nationalities. Combined with a complete teaching case to analyze the role and effect of the use of games in the classroom. Finally, put forward the practicability and limitations of the use of games in the Mongolian classroom. The main body of the paper is divided into six parts: the first part mainly introduces the reason and significance of the writing of this paper, the teaching environment of Mongolian as a foreign language and the situation of teaching Chinese as a foreign language; The second part focuses on the definition, characteristics and classification of games; the classroom organization and control of game teaching; The third part is the goal, object, tools and methods of the study. The fourth part aims at the game design of Mongolian National University of Foreign language teaching. The fifth part is through the classroom teaching practice. The sixth part summarizes the effectiveness, practicability and limitation of the use of games in Mongolian TCSL.
【學位授予單位】:內(nèi)蒙古師范大學
【學位級別】:碩士
【學位授予年份】:2013
【分類號】:H195.3

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4 司軼e

本文編號:1690119


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