論網(wǎng)絡游戲中的審美因素
發(fā)布時間:2018-03-08 13:22
本文選題:網(wǎng)絡游戲 切入點:審美特征 出處:《江西師范大學》2007年碩士論文 論文類型:學位論文
【摘要】: 網(wǎng)絡游戲是近幾年來才出現(xiàn)的一個新生事物,它與大眾文化、娛樂和消費有著密切的聯(lián)系,并且蘊含著深刻的美學內(nèi)涵。 本文從審美心理角度出發(fā),分析網(wǎng)絡游戲中的審美特征;審美心理過程;以及審美中的生理、心理、精神三個形態(tài)。網(wǎng)絡游戲的產(chǎn)生有其特殊的時代背景,一方面是后工業(yè)時代,人們進入消費時代。另一方面是后現(xiàn)代主義思潮的影響。網(wǎng)絡游戲是這種時代下產(chǎn)生的一種媚俗文化的典型代表。作為游戲與網(wǎng)絡的結(jié)合體,游戲有其特殊的審美特征,按性質(zhì)可以分為:娛樂性、虛擬性、互動性。 本文也從心理學與美學角度分析了網(wǎng)絡游戲?qū)徝赖男睦磉^程。把這一過程分為四個階段:首先是直覺、感知性進入、第二是沉浸式體驗、第三是自由式想象。最后是共鳴式高潮。最后本文從大眾娛樂、文化現(xiàn)象和綜合藝術(shù)三方著手分析了網(wǎng)絡游戲?qū)徝烙淇熘械娜齻層次:生理感知層次、心理需求層次和精神愉悅層次。 對于網(wǎng)絡游戲這個新生事物,我們需要辨證的看待它。我們既要看到它進步的地方,也要看到它同社會教化有所沖突。既要尊重網(wǎng)絡游戲這種文化藝術(shù)的自由發(fā)展,也要避免它的消極作用。
[Abstract]:Network game is a new thing that appeared in recent years. It has close relation with popular culture, entertainment and consumption, and contains profound aesthetic connotation. From the angle of aesthetic psychology, this paper analyzes the aesthetic characteristics of online games, the process of aesthetic psychology, and the three forms of physiology, psychology and spirit in aesthetic appreciation. On the one hand, after the industrial era, people enter the consumption era. On the other hand, it is the influence of postmodernism trend of thought. The network game is a typical representative of the vulgar culture produced in this era. Game has its special aesthetic characteristics, according to the nature can be divided into: entertainment, virtual, interactive. This paper also analyzes the psychological process of online game aesthetics from the perspective of psychology and aesthetics. The process is divided into four stages: first, intuition, perceptual entry, second, immersive experience. The third is freestyle imagination. Finally, there is a resonant climax. Finally, this paper analyzes the three levels of aesthetic pleasure in online games from popular entertainment, cultural phenomena and comprehensive art: physiological perception. Psychological demand level and spiritual pleasure level. As for the new thing of online game, we need to look at it dialectically. We should not only see where it has progressed, but also see that it conflicts with social enlightenment. We must respect the free development of online games as a culture and art. It is also necessary to avoid its negative effects.
【學位授予單位】:江西師范大學
【學位級別】:碩士
【學位授予年份】:2007
【分類號】:J01
【引證文獻】
相關碩士學位論文 前3條
1 鄧淑貞;后現(xiàn)代視閾下的角色扮演[D];西南大學;2011年
2 董雪;游戲性虛擬實驗的設計研究[D];吉林大學;2012年
3 李鑫揚;視覺文化視域下網(wǎng)絡游戲的圖像學闡釋[D];浙江師范大學;2012年
,本文編號:1584074
本文鏈接:http://www.sikaile.net/wenyilunwen/wenxuell/1584074.html