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成人零起點(diǎn)漢語(yǔ)班的游戲教學(xué)法研究

發(fā)布時(shí)間:2019-04-02 04:49
【摘要】:近幾年,隨著中國(guó)經(jīng)濟(jì)的騰飛和國(guó)家漢辦在海外開(kāi)展的卓有成效的漢語(yǔ)推廣工作,越來(lái)越多的外國(guó)人士愿意了解中國(guó),學(xué)習(xí)漢語(yǔ),其中很多人選擇來(lái)華實(shí)地體驗(yàn)中國(guó)文化、習(xí)得漢語(yǔ)。在這些來(lái)華的漢語(yǔ)學(xué)習(xí)者中,既有學(xué)習(xí)目的十分明確、要求通過(guò)短期強(qiáng)化教學(xué)掌握一定漢語(yǔ)知識(shí)和技能的學(xué)習(xí)者,又有學(xué)習(xí)動(dòng)機(jī)不強(qiáng)、目標(biāo)不明確的學(xué)習(xí)者。對(duì)于后者來(lái)說(shuō),由于其學(xué)習(xí)動(dòng)機(jī)不強(qiáng),所以很容易在學(xué)習(xí)遇到困難時(shí)或者因?qū)W習(xí)過(guò)程枯燥而放棄學(xué)習(xí),這就需要我們漢語(yǔ)教師注意從各方面優(yōu)化漢語(yǔ)教學(xué)。在課堂教學(xué)方面可嘗試采用相應(yīng)的教學(xué)方法和技巧來(lái)增加課堂教學(xué)的趣味性,以激發(fā)學(xué)習(xí)者的學(xué)習(xí)興趣、提高其學(xué)習(xí)動(dòng)機(jī)。近年來(lái),國(guó)外比較流行的課堂游戲因其在提高課堂教學(xué)趣味性、激發(fā)學(xué)生學(xué)習(xí)興趣方面的顯著成效而受到廣大對(duì)外漢語(yǔ)教師的青睞。但是在分析研究相關(guān)文章中,我們發(fā)現(xiàn)游戲教學(xué)多用于青少年和兒童的教學(xué)。實(shí)際上,“玩”是人類(lèi)的天性,只要運(yùn)動(dòng)得當(dāng),游戲教學(xué)在成人班中也可以很好的發(fā)揮其積極作用。本文以課堂實(shí)踐為基礎(chǔ),探討游戲教學(xué)在成人零起點(diǎn)漢語(yǔ)課堂上的應(yīng)用情況,文章結(jié)構(gòu)安排如下:引言部分,介紹本文的研究背景和研究意義;第一章,探討初級(jí)階段漢語(yǔ)游戲教學(xué)的理論支撐,并簡(jiǎn)要介紹了目前學(xué)界常用的游戲類(lèi)型,指出本文所列游戲用到的類(lèi)型;第二章,探討游戲教學(xué)在初級(jí)漢語(yǔ)教學(xué)中的優(yōu)勢(shì)和實(shí)施游戲教學(xué)應(yīng)遵循的基本原則;第三章,從語(yǔ)音、詞匯和口語(yǔ)訓(xùn)練三方面介紹適合于成人零起點(diǎn)漢語(yǔ)班教學(xué)的游戲項(xiàng)目,并附上課堂實(shí)施效果和可以改進(jìn)的事項(xiàng);第四章,總結(jié)實(shí)施游戲教學(xué)后學(xué)生學(xué)習(xí)效果的改變,并反省成功的課堂游戲教學(xué)需要注意的細(xì)節(jié);結(jié)語(yǔ)部分,,回顧了本文的研究觀點(diǎn),指出本文與已有研究不同之處在于嚴(yán)格按照學(xué)習(xí)者的漢語(yǔ)基礎(chǔ)和生理、心理特點(diǎn)甄選出真正富有趣味性和針對(duì)性的漢語(yǔ)游戲,并指出研究存在的缺陷。
[Abstract]:In recent years, with the rapid development of China's economy and the successful promotion of Chinese language carried out by the State Office of Han Affairs abroad, more and more foreigners are willing to learn about China and learn Chinese, and many of them choose to come to China to experience Chinese culture on the ground. Acquire Chinese. Among the Chinese learners who come to China, there are not only the learners who have the clear purpose of learning, but also the learners who need to master certain Chinese knowledge and skills through short-term intensive teaching, as well as the learners whose learning motivation is not strong and their objectives are not clear. For the latter, because its learning motivation is not strong, it is easy to give up learning when it is difficult to learn or because the learning process is boring, which requires our Chinese teachers to optimize Chinese teaching from various aspects. In the aspect of classroom teaching, we can try to use the corresponding teaching methods and techniques to increase the interest of classroom teaching, so as to stimulate learners' interest in learning and improve their learning motivation. In recent years, the more popular classroom games in foreign countries have been favored by the majority of Chinese teachers as a foreign language because of their remarkable effect in improving the interest of classroom teaching and stimulating students' interest in learning. However, in the analysis of related articles, we found that game teaching is mostly used in the teaching of adolescents and children. In fact, it is human nature to play, as long as the proper exercise, game teaching in adult classes can also play a positive role. On the basis of classroom practice, this paper discusses the application of game teaching in adult zero-starting Chinese classroom. The structure of the article is as follows: introduction, introduces the research background and significance of this paper; The first chapter discusses the theoretical support of Chinese game teaching in the primary stage, and briefly introduces the types of games commonly used in the current academic circles, and points out the types of games listed in this paper. The second chapter discusses the advantages of game teaching in primary Chinese teaching and the basic principles to be followed in the implementation of game teaching. The third chapter introduces the game items suitable for adult zero-starting Chinese class teaching from three aspects: phonetics, vocabulary and oral training, and appends the effect of classroom implementation and the items that can be improved. The fourth chapter summarizes the changes of students' learning effect after the implementation of game teaching, and reflects the details of successful classroom game teaching. In the conclusion part, the author reviews the point of view of this paper, and points out that the difference between this paper and the previous studies is to select the Chinese games which are really interesting and targeted according to the learners' Chinese basic, physiological and psychological characteristics in strict accordance with the learners' Chinese basic, physiological and psychological characteristics. And pointed out the shortcomings of the research.
【學(xué)位授予單位】:曲阜師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類(lèi)號(hào)】:H195

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