次世代游戲動(dòng)畫的特點(diǎn)
本文選題:次世代游戲動(dòng)畫 + 視聽語(yǔ)言; 參考:《南京藝術(shù)學(xué)院》2009年碩士論文
【摘要】: 電子游戲發(fā)展至今,其硬件和軟件包括游戲動(dòng)畫都發(fā)生了翻天覆地的變化。 次世代游戲動(dòng)畫作為次世代游戲的代表產(chǎn)物,有其獨(dú)特的重要性和特點(diǎn)。在強(qiáng)大的硬件支持之下,次世代游戲動(dòng)畫從畫面到音樂都帶給人們震撼的視聽享受,完全達(dá)到了電影大片的水準(zhǔn)。不同于以往的游戲動(dòng)畫,次世代游戲動(dòng)畫的中的角色的建模精度高,各種材質(zhì)和紋理貼圖表現(xiàn)細(xì)致,角色面部表情豐富多變,虛擬角色的真實(shí)感大大的加深。次世代游戲動(dòng)畫中的角色的動(dòng)作設(shè)計(jì)隨著“動(dòng)態(tài)捕捉”技術(shù)的廣泛應(yīng)用變的更加寫實(shí)流暢,角色動(dòng)作真實(shí)感大大提高,而各種角色的個(gè)性化動(dòng)作也得到了強(qiáng)化。次世代游戲動(dòng)畫的畫面中的色彩逼真寫實(shí),各種燈光效果在豐富的色彩層次的基礎(chǔ)上表現(xiàn)的淋漓盡致。次世代游戲動(dòng)畫普遍采用了可通過HDMI電纜輸出多聲道信號(hào),達(dá)到影院級(jí)的專業(yè)音響的效果。區(qū)別于傳統(tǒng)的動(dòng)畫片和電影,它又有其獨(dú)特性。第一,次世代游戲動(dòng)畫有著特殊的定位。具體的表現(xiàn)在它的廣告性和它的功能性。第二,次世代游戲動(dòng)畫有著交互性的敘事結(jié)構(gòu)。第三,次世代游戲動(dòng)畫有著電影化的表現(xiàn)手法。 簡(jiǎn)單的來講,次世代游戲動(dòng)畫的發(fā)展可以概括為置入感的深化,國(guó)際感的設(shè)計(jì)和交互感的增強(qiáng)三大趨勢(shì)。
[Abstract]:Since the development of video games, its hardware and software, including game animation, have undergone earth-shaking changes. As the representative product of the next generation game, the next generation game animation has its unique importance and characteristics. With strong hardware support, the next generation of game animation from screen to music bring people shocking audio-visual enjoyment, fully reached the level of movie blockbuster. Different from the previous game animation, the characters in the next generation of game animation have high modeling accuracy, various materials and textures are meticulous, the facial expressions of the characters are rich and changeable, and the reality of the virtual characters is greatly deepened. With the wide application of the technology of "dynamic capture", the action design of the characters in the next generation of game animation becomes more realistic and smooth, and the realistic action of the characters is greatly improved, and the individualized actions of various characters are also strengthened. Next generation game animation screen color realistic, various lighting effects on the basis of rich color level performance incisively and vividly. In the next generation of game animation, multichannel signals can be output through HDMI cable to achieve the effect of professional audio in cinema level. Different from the traditional animation and film, it has its own uniqueness. First, the next generation of game animation has a special position. The concrete manifestation is its advertisement sex and its function. Second, the next generation of game animation has an interactive narrative structure. Third, the next generation of game animation has a cinematic expression. In brief, the development of the next generation of game animation can be summarized as the deepening of the sense of placement, the design of the international sense and the enhancement of the sense of interaction.
【學(xué)位授予單位】:南京藝術(shù)學(xué)院
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2009
【分類號(hào)】:J954
【共引文獻(xiàn)】
相關(guān)博士學(xué)位論文 前1條
1 李濤;美、日百年動(dòng)畫形象研究[D];四川大學(xué);2007年
相關(guān)碩士學(xué)位論文 前9條
1 王小楊;我國(guó)玩具品牌創(chuàng)新發(fā)展的策略研究[D];南京師范大學(xué);2007年
2 高紅;日美民族性格與動(dòng)畫表現(xiàn)語(yǔ)言研究[D];武漢理工大學(xué);2007年
3 劉婷;中國(guó)動(dòng)畫之文化意蘊(yùn)探析[D];武漢理工大學(xué);2007年
4 李萍萍;地理空間關(guān)系下的上海動(dòng)漫產(chǎn)業(yè)發(fā)展研究[D];上海師范大學(xué);2007年
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8 許華;漸變與反思[D];南昌大學(xué);2007年
9 王大智;淺議中國(guó)動(dòng)畫的“后民族化”轉(zhuǎn)向[D];中國(guó)傳媒大學(xué);2008年
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