二次元文化對(duì)影視創(chuàng)作的影響
發(fā)布時(shí)間:2018-08-29 11:30
【摘要】:近年來(lái),網(wǎng)生代進(jìn)入公眾視野,并逐步掌握話(huà)語(yǔ)權(quán),伴隨著這群90后、00后成長(zhǎng)的網(wǎng)絡(luò)文化——“二次元”文化迅速席卷主流媒體視野,傳統(tǒng)影視劇首當(dāng)其沖,大量符合二次元審美的動(dòng)漫、小說(shuō)、游戲改編類(lèi)影視劇應(yīng)運(yùn)而生。本文在歸納二次元文化特點(diǎn)的基礎(chǔ)上,分析二次元文化對(duì)影視創(chuàng)作的影響。
[Abstract]:In recent years, the Internet students have entered the public view and gradually grasped the right to speak. With this group of post-90s network culture-"quadratic element" culture rapidly sweeping the mainstream media vision, traditional film and television plays bear the brunt. A large number of quadratic element aesthetic animation, novels, games adapted film and television drama emerged as the times require. On the basis of summarizing quadratic element's cultural characteristics, this paper analyzes the influence of quadratic element's culture on film and television creation.
【作者單位】: 廣州大學(xué);
[Abstract]:In recent years, the Internet students have entered the public view and gradually grasped the right to speak. With this group of post-90s network culture-"quadratic element" culture rapidly sweeping the mainstream media vision, traditional film and television plays bear the brunt. A large number of quadratic element aesthetic animation, novels, games adapted film and television drama emerged as the times require. On the basis of summarizing quadratic element's cultural characteristics, this paper analyzes the influence of quadratic element's culture on film and television creation.
【作者單位】: 廣州大學(xué);
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