三種不同類型游戲?qū)πW英語詞匯學習影響的實證研究
發(fā)布時間:2021-11-19 08:48
隨著英語的普及,詞匯習得在英語學習中的重要性為更多人所關注。它作為語言學習的基礎,在提高學習者英語綜合能力上扮演重要角色。但是,詞匯的高遺忘率一直是困擾學習者學習詞匯的最大問題之一,尤其是對于初期接觸英語的小學生們。因此,怎樣保持和加深學生對詞匯的記憶成為當下急需解決的問題。小學階段是幫助學生養(yǎng)成良好學習習慣和培養(yǎng)其創(chuàng)新能力的重要階段。顯然,在學生學習英語的初級階段,教師在學生的詞匯學習中扮演著重要角色。他們嘗試將各種游戲應用到小學課堂中,希望能夠幫助學生的詞匯記憶。游戲作為一種充滿生機、創(chuàng)新的教學方法,不但可以成功吸引學生的注意力而且可以加深他們對詞匯的記憶。因此,游戲在詞匯教學中的應用對于降低詞匯的高遺忘率具有現(xiàn)實意義。當下,關于游戲詞匯教學方法與傳統(tǒng)教學方法的研究有不少,但是對于不同類型游戲?qū)υ~匯記憶效果的研究卻甚少。因此,本文將采用定性與定量相結合的方法,希望回答以下問題:1、當前小學英語詞匯教學存在哪些問題?2、三種類型游戲:表演型、反應型、集體協(xié)作型分別會對小學生的短時記憶和長時記憶產(chǎn)生怎樣的影響?此外,本文還采用了問卷調(diào)查、課堂觀察以及實驗等研究方法。首先,通過課堂觀察了...
【文章來源】:杭州師范大學浙江省
【文章頁數(shù)】:91 頁
【學位級別】:碩士
【文章目錄】:
ABSTRACT
摘要
CHAPTER ONE INTRODUCTION
1.1 Background Information of Research
1.2 Research Purposes and Research Questions
1.3 Layout and Content
CHAPTER TWO LITERATURE REVIEW
2.1 The Application of Games in Vocabulary Teaching
2.1.1 The Definition of Games in Teaching
2.1.2 The Advantages of Games in Vocabulary Teaching
2.1.3 The Classification of Games in Vocabulary Teaching
2.2 Theoretical Basis of Applying Games to Vocabulary Teaching
2.2.1 Theory of Motivation
2.2.2 Psychological Characteristic of Primary Students
2.3 Theoretical Findings of Applying Games to Vocabulary Teaching
2.3.1 Researches on Teaching Vocabulary through Games Aboard
2.3.2 Researches on Teaching Vocabulary through Games at Home
CHAPTER THREE RESEARCH DESIGN
3.1 Research Methods and Instruments
3.1.1 Classroom Observation
3.1.2 The Experiments for Three Classes
3.1.3 Questionnaires
3.1.4 Test Paper
3.2 Participants
3.3 Research Procedure
CHAPTER FOUR RESULTS AND DATA ANALYSIS
4.1 Results of Classroom Observation
4.2 Results of Questionnaires
4.2.1 Results of Questionnaire for Teachers
4.2.2 Results of Questionnaire for Students
4.3 Results of the Experiments
4.3.1 Results of Pre-test
4.3.2. Results of Post-test
4.3.2.1 Results of Instant Test
4.3.2.2 Results of Delayed Test
CHAPTER FIVE MAJOR FINDINGS
5.1 Analysis and Discussion for Research Question One
5.2 Analysis and Discussion for Research Question Two
CHAPTER SIX CONCLUSION
6.1 Implication
6.2 Limitations
6.3 Future Expectation
REFERRNCES
中文參考文獻
APPENDICES
Appendix 1:Questionnaire for Teachers
Appendix 2:Questionnaire for Students
Appendix 3:Results of Questionnaire for Teachers
Appendix 4:Results of Questionnaire for Students in Class One
Appendix 5:Results of Questionnaire for Students in Class Two
Appendix 6:The Chart for Classroom Observation
Appendix 7:The Teaching Plan of Class Two
Appendix 8:The Paper of Pre-test
Appendix 9:The Paper of Instant Test and Delayed Test
Appendix 10:Teaching Material and Teaching Aids
ACKNOWLEDGEMENTS
【參考文獻】:
期刊論文
[1]ARCS模型視角下小學單詞教學游戲的設計研究[J]. 陳俊翰,鄭燕林. 現(xiàn)代教育技術. 2013(10)
[2]小學生英語詞匯記憶策略[J]. 曹偉華. 中小學外語教學(小學篇). 2007(05)
[3]小學英語游戲教學的誤區(qū)及對策[J]. 劉滿菇. 中小學外語教學(小學篇). 2007(05)
[4]小學中、高年級英語詞匯教學策略[J]. 袁光環(huán),唐艷飛. 中小學外語教學(小學篇). 2006(01)
[5]游戲在詞匯引入階段教學中的有效性研究[J]. 劉曉玲,陽志清. 大學教育科學. 2003(04)
碩士論文
[1]游戲在高三英語詞匯呈現(xiàn)中的有效性研究[D]. 劉慧萍.華中師范大學 2005
本文編號:3504700
【文章來源】:杭州師范大學浙江省
【文章頁數(shù)】:91 頁
【學位級別】:碩士
【文章目錄】:
ABSTRACT
摘要
CHAPTER ONE INTRODUCTION
1.1 Background Information of Research
1.2 Research Purposes and Research Questions
1.3 Layout and Content
CHAPTER TWO LITERATURE REVIEW
2.1 The Application of Games in Vocabulary Teaching
2.1.1 The Definition of Games in Teaching
2.1.2 The Advantages of Games in Vocabulary Teaching
2.1.3 The Classification of Games in Vocabulary Teaching
2.2 Theoretical Basis of Applying Games to Vocabulary Teaching
2.2.1 Theory of Motivation
2.2.2 Psychological Characteristic of Primary Students
2.3 Theoretical Findings of Applying Games to Vocabulary Teaching
2.3.1 Researches on Teaching Vocabulary through Games Aboard
2.3.2 Researches on Teaching Vocabulary through Games at Home
CHAPTER THREE RESEARCH DESIGN
3.1 Research Methods and Instruments
3.1.1 Classroom Observation
3.1.2 The Experiments for Three Classes
3.1.3 Questionnaires
3.1.4 Test Paper
3.2 Participants
3.3 Research Procedure
CHAPTER FOUR RESULTS AND DATA ANALYSIS
4.1 Results of Classroom Observation
4.2 Results of Questionnaires
4.2.1 Results of Questionnaire for Teachers
4.2.2 Results of Questionnaire for Students
4.3 Results of the Experiments
4.3.1 Results of Pre-test
4.3.2. Results of Post-test
4.3.2.1 Results of Instant Test
4.3.2.2 Results of Delayed Test
CHAPTER FIVE MAJOR FINDINGS
5.1 Analysis and Discussion for Research Question One
5.2 Analysis and Discussion for Research Question Two
CHAPTER SIX CONCLUSION
6.1 Implication
6.2 Limitations
6.3 Future Expectation
REFERRNCES
中文參考文獻
APPENDICES
Appendix 1:Questionnaire for Teachers
Appendix 2:Questionnaire for Students
Appendix 3:Results of Questionnaire for Teachers
Appendix 4:Results of Questionnaire for Students in Class One
Appendix 5:Results of Questionnaire for Students in Class Two
Appendix 6:The Chart for Classroom Observation
Appendix 7:The Teaching Plan of Class Two
Appendix 8:The Paper of Pre-test
Appendix 9:The Paper of Instant Test and Delayed Test
Appendix 10:Teaching Material and Teaching Aids
ACKNOWLEDGEMENTS
【參考文獻】:
期刊論文
[1]ARCS模型視角下小學單詞教學游戲的設計研究[J]. 陳俊翰,鄭燕林. 現(xiàn)代教育技術. 2013(10)
[2]小學生英語詞匯記憶策略[J]. 曹偉華. 中小學外語教學(小學篇). 2007(05)
[3]小學英語游戲教學的誤區(qū)及對策[J]. 劉滿菇. 中小學外語教學(小學篇). 2007(05)
[4]小學中、高年級英語詞匯教學策略[J]. 袁光環(huán),唐艷飛. 中小學外語教學(小學篇). 2006(01)
[5]游戲在詞匯引入階段教學中的有效性研究[J]. 劉曉玲,陽志清. 大學教育科學. 2003(04)
碩士論文
[1]游戲在高三英語詞匯呈現(xiàn)中的有效性研究[D]. 劉慧萍.華中師范大學 2005
本文編號:3504700
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