水膜的快速仿真
發(fā)布時(shí)間:2018-05-18 20:35
本文選題:水膜 + cotangent權(quán)重。 參考:《計(jì)算機(jī)輔助設(shè)計(jì)與圖形學(xué)學(xué)報(bào)》2017年06期
【摘要】:水膜是一種自然現(xiàn)象,在相關(guān)的動(dòng)畫仿真或圖像合成中有著重要作用.文中提出一種平面上水膜的快速仿真方法.首先在平面上進(jìn)行一個(gè)基于粒子的液體仿真;然后提取粒子所代表液體的輪廓,并且離散輪廓所包圍的區(qū)域;最后在離散化后的區(qū)域內(nèi)求解一個(gè)能量最小化問題,以建立水膜的幾何模型.實(shí)驗(yàn)結(jié)果表明,在大小合理的仿真區(qū)域,該方法可以實(shí)時(shí)地動(dòng)態(tài)交互仿真;同時(shí)呈現(xiàn)了幾個(gè)逼真的實(shí)驗(yàn)結(jié)果.
[Abstract]:Water film is a natural phenomenon, which plays an important role in animation simulation or image synthesis. In this paper, a fast simulation method of water film on plane is presented. First, a particle based liquid simulation is carried out on the plane; then the contour of the liquid represented by the particle is extracted, and the region surrounded by the discrete contour is extracted. Finally, an energy minimization problem is solved in the discrete region. The geometric model of water film was established. The experimental results show that the method can be used in real-time dynamic interactive simulation in a reasonable size simulation area, and several realistic experimental results are presented at the same time.
【作者單位】: 中國(guó)科學(xué)技術(shù)大學(xué)數(shù)學(xué)科學(xué)學(xué)院;湖南大學(xué)信息科學(xué)與工程學(xué)院;
【基金】:國(guó)家自然科學(xué)基金(61303147,61222206,11526212) 中國(guó)科學(xué)院“百人”計(jì)劃 中央高校基本科研業(yè)務(wù)費(fèi)專項(xiàng)資金(531107040900)
【分類號(hào)】:O552.4
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本文編號(hào):1907114
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