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建構(gòu)全新審美空間:VR電影的沉浸閾分析

發(fā)布時間:2019-05-30 01:22
【摘要】:沉浸感是VR電影的重要特征,是VR電影賴以生存發(fā)展的基礎(chǔ)。VR電影的沉浸與交互,賦予觀眾完全不同于傳統(tǒng)電影的審美空間。本文基于VR電影的創(chuàng)作與接受,提出"沉浸閾"的概念,作為衡量VR電影空間維度的級別,以及檢驗(yàn)VR電影藝術(shù)質(zhì)量的圭臬;并從藝術(shù)本質(zhì)及美學(xué)角度深入分析了VR電影沉浸閾的特點(diǎn)與層次。VR沉浸閾模型在現(xiàn)階段屬于"網(wǎng)狀""絮狀",并向成熟期的"氧狀"發(fā)展。當(dāng)未來"氧"狀沉浸閾普及之時,可能產(chǎn)生虛實(shí)邊界混淆、觀者身份不明等問題,對此需從創(chuàng)作角度進(jìn)行考量與規(guī)避。
[Abstract]:Immersion is an important feature of VR film and the basis for the survival and development of VR film. The immersion and interaction of VR film gives the audience a completely different aesthetic space from the traditional film. Based on the creation and acceptance of VR films, this paper puts forward the concept of "immersion threshold" as the standard to measure the spatial dimension of VR films and to test the artistic quality of VR films. From the point of view of artistic essence and aesthetics, this paper deeply analyzes the characteristics and levels of VR film immersion threshold. VR immersion threshold model belongs to "reticular" flocculation "at this stage, and develops to" oxygen "in mature stage. When the "oxygen" immersion threshold is popularized in the future, there may be confusion between virtual and real boundaries and unknown identity of the viewer, which needs to be considered and circumvented from the creative point of view.
【作者單位】: 中國傳媒大學(xué);
【分類號】:J901;TP391.9
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本文編號:2488387

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