三維動畫場景中自然景觀的設計制作
發(fā)布時間:2019-02-12 09:05
【摘要】:隨著科學技術的發(fā)展,軟硬件的更新升級,三維動畫技術也有著長足的進步。不論是動畫電影亦或者是好萊塢特技大片都大量運用三維技術,三維虛擬場景也得到廣泛應用。其中三維自然景觀占有非常大的比重。隨著軟件技術和制作方法的日新月異,一些老的方法和技巧也需要與時俱進。研究目的在于梳理總結現(xiàn)有文獻中分散敘述的理論知識,并進行解釋和補充。并結合實際操作和新的方法形成比較系統(tǒng)全面的針對三維自然景觀設計和制作的資料。我們用對比總結的方法,結合世界案例在中外電影中三維自然景觀的設計和制作表現(xiàn),通過對比找出優(yōu)點和不足。其差距主要體現(xiàn)在,風格設定,色彩表現(xiàn),場景細節(jié)(植物.山體巖石等)表現(xiàn)上面。找出差距以供我們取長補短。最后結合《場景DEMO》短片,總結在制作過程中遇到的問題,包括明確自然景觀的設計類型,山體植被細節(jié)刻畫,植物動態(tài)的制作方法,大型自然景觀軟件和硬件承載力等問題。通過研究和實際操作,我們優(yōu)化了軟件綜合運用,針對不同制作對象和制作環(huán)節(jié)采用不同軟件。我們還提出了一些列新的問題解決方法:如大型三維景觀二維背景使用,山體石頭精度細節(jié)假置換圖的處理方案.植物動態(tài)快速解決方案等,風雪云雨自然環(huán)境簡易解決方案。這對現(xiàn)有專業(yè)自然景觀設計和制作方法是一種創(chuàng)新。通過研究發(fā)現(xiàn),我們在日常設計和制作三維自然景觀的過程中還有很多需要改進的地方。首先需要熟練掌握設計理論知識,掌握設計法則并加以靈活運用,其次我們需要掌握各種先進的軟件和插件,并將各種軟件綜合運用。最終在《場景Demo》實踐中,當我們遇到難題時采取了一系列新的技法。從而達到簡化流程、提高效率、提高質量的目的。
[Abstract]:With the development of science and technology, software and hardware update, 3D animation technology has made great progress. Both animated films and Hollywood stunts use 3D technology extensively, and 3D virtual scenes are also widely used. Three-dimensional natural landscape occupies a very large proportion. With the rapid development of software technology and manufacturing methods, some old methods and techniques also need to keep pace with the times. The purpose of this study is to summarize the theoretical knowledge of scattered narration in the existing literature and to explain and supplement it. Combined with practical operation and new methods, the data of 3D natural landscape design and production are systematically and comprehensively formed. We use the method of comparative summary, combined with the world case in the design and production of 3D natural landscape in Chinese and foreign films, and find out the advantages and disadvantages through the comparison. The gap is mainly reflected in style settings, color performance, scene details (plants). A mountain rock, etc. Find out the gap for us to learn from each other. Finally, based on the short film "scene DEMO", the problems encountered in the production process are summarized, including defining the design type of natural landscape, the detailed description of mountain vegetation, the method of making plant dynamic, the software and hardware carrying capacity of large-scale natural landscape, and so on. Through the research and practical operation, we optimize the comprehensive application of the software, and use different software for different production objects and production links. We also put forward some new methods to solve the problems, such as the use of large-scale 3D landscape 2-D background, the processing scheme of mountain stone precision detail pseudo-permutation map. Plant dynamic and rapid solutions, snow, cloud and rain natural environment simple solutions. This is an innovation to the existing professional natural landscape design and production methods. Through the research, we found that there are still many areas for improvement in the daily design and production of 3D natural landscape. First of all, we need to master the design theory knowledge, master the design rules and flexible application. Secondly, we need to master all kinds of advanced software and plug-in, and use all kinds of software synthetically. Finally, in scenario Demo practice, we adopt a series of new techniques when we encounter problems. In order to simplify the process, improve efficiency, improve the quality of the purpose.
【學位授予單位】:東南大學
【學位級別】:碩士
【學位授予年份】:2016
【分類號】:TP391.41
本文編號:2420281
[Abstract]:With the development of science and technology, software and hardware update, 3D animation technology has made great progress. Both animated films and Hollywood stunts use 3D technology extensively, and 3D virtual scenes are also widely used. Three-dimensional natural landscape occupies a very large proportion. With the rapid development of software technology and manufacturing methods, some old methods and techniques also need to keep pace with the times. The purpose of this study is to summarize the theoretical knowledge of scattered narration in the existing literature and to explain and supplement it. Combined with practical operation and new methods, the data of 3D natural landscape design and production are systematically and comprehensively formed. We use the method of comparative summary, combined with the world case in the design and production of 3D natural landscape in Chinese and foreign films, and find out the advantages and disadvantages through the comparison. The gap is mainly reflected in style settings, color performance, scene details (plants). A mountain rock, etc. Find out the gap for us to learn from each other. Finally, based on the short film "scene DEMO", the problems encountered in the production process are summarized, including defining the design type of natural landscape, the detailed description of mountain vegetation, the method of making plant dynamic, the software and hardware carrying capacity of large-scale natural landscape, and so on. Through the research and practical operation, we optimize the comprehensive application of the software, and use different software for different production objects and production links. We also put forward some new methods to solve the problems, such as the use of large-scale 3D landscape 2-D background, the processing scheme of mountain stone precision detail pseudo-permutation map. Plant dynamic and rapid solutions, snow, cloud and rain natural environment simple solutions. This is an innovation to the existing professional natural landscape design and production methods. Through the research, we found that there are still many areas for improvement in the daily design and production of 3D natural landscape. First of all, we need to master the design theory knowledge, master the design rules and flexible application. Secondly, we need to master all kinds of advanced software and plug-in, and use all kinds of software synthetically. Finally, in scenario Demo practice, we adopt a series of new techniques when we encounter problems. In order to simplify the process, improve efficiency, improve the quality of the purpose.
【學位授予單位】:東南大學
【學位級別】:碩士
【學位授予年份】:2016
【分類號】:TP391.41
【引證文獻】
相關期刊論文 前1條
1 耿金;;設計軟件在景觀設計方案中的應用研究[J];青春歲月;2018年09期
,本文編號:2420281
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