從游戲走向藝術——論獨立游戲的藝術語言與視覺風格
發(fā)布時間:2018-10-07 20:26
【摘要】:信息技術為藝術創(chuàng)作帶來了新的可能。游戲作為融合交互技術、虛擬現(xiàn)實、人工智能、網(wǎng)絡技術于一體的媒介,可能發(fā)展出一種全新的藝術門類。但商業(yè)游戲無法擺脫大眾市場而走向藝術。本文認為,獨立游戲在情感、創(chuàng)新和反思等層面較為靈活,有望發(fā)展出新的藝術語言和視覺風格,是通往具備交互性、沉浸性和開放性的終極藝術的可能途徑。
[Abstract]:Information technology has brought new possibilities to artistic creation. Games as a combination of interactive technology, virtual reality, artificial intelligence, network technology in one medium, may develop a new art category. But commercial games can't get away from the mass market and go to art. This paper holds that independent games are flexible in terms of emotion, innovation and reflection, and it is expected to develop new artistic language and visual style, which is the possible way to the ultimate art with interaction, immersion and openness.
【作者單位】: 中國傳媒大學;
【分類號】:J05;TP317
本文編號:2255564
[Abstract]:Information technology has brought new possibilities to artistic creation. Games as a combination of interactive technology, virtual reality, artificial intelligence, network technology in one medium, may develop a new art category. But commercial games can't get away from the mass market and go to art. This paper holds that independent games are flexible in terms of emotion, innovation and reflection, and it is expected to develop new artistic language and visual style, which is the possible way to the ultimate art with interaction, immersion and openness.
【作者單位】: 中國傳媒大學;
【分類號】:J05;TP317
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1 彭綱;周紹斌;;網(wǎng)絡視覺藝術的三個風格符碼[J];現(xiàn)代傳播(中國傳媒大學學報);2012年06期
,本文編號:2255564
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