基于OSG的海洋場景中典型自然現(xiàn)象的仿真
[Abstract]:For the whole earth, the ocean area accounts for 70 percent, and the ocean resources are abundant, which is an important part of the global life system. With the continuous progress of society and the increasing demands of human survival and development, the contradiction between global population, resources and environment is becoming increasingly fierce, and the development and progress of human society depend more and more on the ocean, which leads to the ocean and people's daily life. Economic construction and social development are closely linked. As an effective way to understand and study the ocean, ocean scene simulation is widely used in the field of digital ocean. Firstly, it provides a way to efficiently process, interpret and analyze ocean data. Secondly, it enriches the means of ocean information exchange. Information exchange between people is no longer confined to words and languages, but can directly use visual information, such as graphics, images, animation, to reveal the nature and nature of data. This paper uses OSG, the most popular 3D engine in the world, to simulate the ocean and its main natural phenomena with its advantages of open source, flexibility, exploitability, and so on. It not only helps us understand the ocean, but also helps us understand the ocean. It can also be used as the basic framework for the development of marine information software and navigation simulator. The main work of this paper is as follows: (1) the application value and development of ocean scene simulation are introduced. (2) the framework and principle of OSG are described, the development platform of OSG is built under the VS2010 development environment, and the design of the platform framework is explained. (3) the method of ocean wave modeling is studied, and the method of fast Fourier transform (FFT) combined with JONSWAP wave spectrum is introduced to realize the modeling of ocean scene. The simulation results show that this method makes the modeling method more rapid, convenient and effective. The simulation results are more realistic. In order to increase the fidelity of the ocean scene, the particle system is used to simulate the rain and snow, and the OSG frame function is used to add the large area fog. (4) all the results are fused together and the simulation results are presented. Finally, the whole paper is summarized and the future is prospected.
【學(xué)位授予單位】:大連海事大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:P714;TP391.9
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