基于隱喻的手持移動端交互設(shè)計研究
本文關(guān)鍵詞: 手持移動端 交互設(shè)計 隱喻 認(rèn)知模型 出處:《北京交通大學(xué)》2017年碩士論文 論文類型:學(xué)位論文
【摘要】:隨著數(shù)字化信息技術(shù)的發(fā)展以及移動網(wǎng)絡(luò)的完善,手持移動端以其靈活快捷的身軀且能夠集合更多的功能、承載更豐富的內(nèi)容(影音、網(wǎng)絡(luò)、電子商務(wù)、通訊等等)而引領(lǐng)著時代潮流,逐漸成為人們生活的重要信息平臺。如何更好的設(shè)計手持移動端以給用戶帶來更好的感受,已經(jīng)成為現(xiàn)階段交互設(shè)計研究中一個越來越重要的課題。本課題旨在通過對手持移動終端界面交互設(shè)計方法和評價系統(tǒng)的隱喻研究,通過建立隱喻認(rèn)知模型,改進(jìn)現(xiàn)有的交互設(shè)計過程和方法,并提出認(rèn)知隱喻的交互設(shè)計與評價方案。通過建立用戶與設(shè)計師的隱喻認(rèn)知交互模型為切入點,在整個交互設(shè)計的過程中找到新舊載體之間的特征,并將隱喻特征聯(lián)系應(yīng)用到整個交互過程中。文章首先介紹了隱喻的原理及發(fā)展,分別對傳統(tǒng)隱喻觀和現(xiàn)代隱喻理論進(jìn)行了闡述。又介紹了基于手持移動端的交互設(shè)計的研究現(xiàn)狀,并得出了手持移動端設(shè)計的特點與局限性,并通過對已有的交互設(shè)計方法和隱喻認(rèn)知機制的相結(jié)合,提出了四種隱喻認(rèn)知交互設(shè)計的模型和基于隱喻的動靜態(tài)兩種展現(xiàn)形式,并分析了隱喻局限性。運用總結(jié)得出隱喻認(rèn)知交互模型和動靜態(tài)展現(xiàn)形式的理論,給出提高用戶理解和感受的交互設(shè)計方法及評價體系,并指導(dǎo)最后的界面視覺設(shè)計。本課題的創(chuàng)新點在于基于隱喻來指導(dǎo)移動終端的界面交互設(shè)計,通過建立隱喻認(rèn)知模型來找到新載體的特征元素,并應(yīng)用到界面視覺呈現(xiàn)階段中,加強視覺設(shè)計與用戶體驗研究階段的聯(lián)系,完善現(xiàn)有的交互設(shè)計方法及評估方案。
[Abstract]:With the development of digital information technology and the improvement of mobile network, handheld mobile terminal is able to assemble more functions with its flexible and fast body and can carry more content (audio and video, network, electronic commerce). Communication, etc.) and lead the trend of the times, and gradually become an important information platform for people to live. How to better design handheld mobile terminal to bring users a better feeling, It has become a more and more important topic in the research of interactive design at present. The purpose of this paper is to establish a metaphorical cognitive model by studying the methods of interactive design and evaluation system of handheld mobile terminal interface. By improving the existing interaction design process and methods, and putting forward the interactive design and evaluation scheme of cognitive metaphor, this paper sets up a metaphorical cognitive interaction model between users and designers as the starting point. In the process of interaction design, we find the features between new and old carriers, and apply the metaphorical feature relation to the whole interaction process. Firstly, this paper introduces the principle and development of metaphor. The traditional metaphorical view and the modern metaphorical theory are expounded, and the present research situation of handheld mobile based interactive design is introduced, and the characteristics and limitations of handheld mobile design are obtained. Through the combination of existing interaction design methods and metaphorical cognitive mechanisms, four models of metaphorical cognitive interaction design and metaphor-based static and dynamic presentation are proposed. The limitations of metaphor are also analyzed. The theory of metaphorical cognitive interaction model and dynamic and static presentation is obtained, and the interactive design method and evaluation system are given to improve the user's understanding and feeling. The innovation of this thesis is to guide the interface interaction design of mobile terminal based on metaphor, to find the feature elements of the new carrier by establishing the metaphorical cognitive model, and to apply it to the visual presentation stage of the interface. Strengthen the relationship between visual design and user experience research, improve the existing interactive design methods and evaluation schemes.
【學(xué)位授予單位】:北京交通大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2017
【分類號】:TB47
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