活動(dòng)理論視域下數(shù)字化游戲設(shè)計(jì)與開發(fā)
本文選題:活動(dòng)理論 + 游戲化學(xué)習(xí); 參考:《山東師范大學(xué)》2015年碩士論文
【摘要】:隨著網(wǎng)絡(luò)技術(shù)和計(jì)算機(jī)技術(shù)的迅速發(fā)展,數(shù)字化游戲作為一種有效的教學(xué)手段,被廣泛應(yīng)用到教育領(lǐng)域中。為了滿足社會(huì)對教育的要求,設(shè)計(jì)和開發(fā)出更好的數(shù)字化游戲,國內(nèi)外學(xué)者將一些相關(guān)理論應(yīng)用到數(shù)字化游戲設(shè)計(jì)中;顒(dòng)理論是研究特定社會(huì)文化歷史背景下人的行為活動(dòng)的理論,將活動(dòng)理論引入數(shù)字化游戲設(shè)計(jì)中推進(jìn)了數(shù)字化游戲在教育領(lǐng)域的發(fā)展。 活動(dòng)理論興起于20世紀(jì)20年代,它是一個(gè)用于理解和建構(gòu)社會(huì)文化歷史情境中活動(dòng)的理論框架;顒(dòng)理論關(guān)注的不是知識(shí)狀態(tài),而是人們參與的活動(dòng)、活動(dòng)中使用的工具的本質(zhì)、活動(dòng)中合作者的社會(huì)關(guān)系和情境化關(guān)系、活動(dòng)的目的和意圖,以及活動(dòng)的客體和結(jié)果。因此,活動(dòng)理論為數(shù)字化游戲設(shè)計(jì)提供的這些設(shè)計(jì)思想,對數(shù)字化游戲的設(shè)計(jì)與開發(fā)具有不可估量的價(jià)值和意義。 本研究采用文獻(xiàn)研究法、評價(jià)研究法、系統(tǒng)開發(fā)研究等教育研究方法,研究工作主要圍繞以下三個(gè)方面展開。 (1)基礎(chǔ)理論研究。在查閱國內(nèi)外相關(guān)文獻(xiàn)的基礎(chǔ)上,對活動(dòng)理論的基本概念、演變歷程,以及活動(dòng)理論在各領(lǐng)域中的應(yīng)用方法進(jìn)行深入分析,為活動(dòng)理論視域下數(shù)字化游戲的設(shè)計(jì)與開發(fā)提供理論基礎(chǔ)。 (2)活動(dòng)理論視域下數(shù)字化游戲教學(xué)設(shè)計(jì)框架的構(gòu)建。以活動(dòng)理論視域下教學(xué)活動(dòng)和學(xué)習(xí)資源設(shè)計(jì)模式的詳細(xì)分析為基礎(chǔ),對活動(dòng)理論視域下數(shù)字化游戲設(shè)計(jì)的結(jié)構(gòu)要素、層級結(jié)構(gòu)進(jìn)行分析,并以此為依據(jù)建出數(shù)字化游戲的教學(xué)設(shè)計(jì)模型。 (3)活動(dòng)理論視域下數(shù)字化游戲的詳細(xì)設(shè)計(jì)。結(jié)合所選教學(xué)內(nèi)容并參照上述教學(xué)設(shè)計(jì)模式,從學(xué)習(xí)者、學(xué)習(xí)目標(biāo)等方面,對數(shù)字化游戲進(jìn)行游戲化教學(xué)設(shè)計(jì),并從游戲化學(xué)習(xí)模塊、游戲的評價(jià)修改模塊以及游戲腳本設(shè)計(jì)等方面對數(shù)字化游戲進(jìn)行游戲本體的設(shè)計(jì)。 (4)活動(dòng)理論視域下數(shù)字化游戲案例的實(shí)現(xiàn)。依據(jù)本研究構(gòu)建的數(shù)字化游戲教學(xué)設(shè)計(jì)和游戲本體設(shè)計(jì),結(jié)合所選教學(xué)內(nèi)容,以Flash為開發(fā)平臺(tái),使用ActionScript3.0對數(shù)字化游戲進(jìn)行實(shí)例開發(fā),并將其嵌套在以Dreamweaver為開發(fā)平臺(tái),,使用HTML超文本標(biāo)記語言設(shè)計(jì)并開發(fā)的游戲化學(xué)習(xí)網(wǎng)站中。 隨著上述各項(xiàng)研究工作的逐步展開,本研究取得了以下四點(diǎn)顯著的研究成果。 (1)對本研究涉及的相關(guān)概念進(jìn)行了詳細(xì)界定和闡釋,詳細(xì)闡釋了活動(dòng)理論及其基本觀點(diǎn),從活動(dòng)理論視角重新審視數(shù)字化游戲,為活動(dòng)理論視域下數(shù)字化游戲設(shè)計(jì)提供理論支撐。 (2)在分析國內(nèi)外有關(guān)活動(dòng)理論在教學(xué)活動(dòng)、學(xué)習(xí)環(huán)境與資源設(shè)計(jì)等方面應(yīng)用的基礎(chǔ)上,提出了活動(dòng)理論視域下數(shù)字化游戲設(shè)計(jì)的要素結(jié)構(gòu)關(guān)系模型,結(jié)合列昂捷夫的層級活動(dòng)理論,建構(gòu)了活動(dòng)理論視域下數(shù)字化游戲教學(xué)設(shè)計(jì)的框架。 (3)基于提出的數(shù)字化游戲教學(xué)設(shè)計(jì)框架,結(jié)合具體教學(xué)內(nèi)容,對數(shù)字化游戲進(jìn)行詳細(xì)設(shè)計(jì)。在數(shù)字化游戲設(shè)計(jì)中,游戲化學(xué)習(xí)活動(dòng)模塊是核心,該模塊分為活動(dòng)層、行為層、操作層三個(gè)層級來對數(shù)字化游戲進(jìn)行詳細(xì)設(shè)計(jì)。 (4)以Flash和Dreamweaver為開發(fā)平臺(tái),使用Action Script語言和HTML超文本標(biāo)記語言進(jìn)行數(shù)字化游戲及網(wǎng)站的開發(fā),最終開發(fā)出一款名為《垃圾分揀小專家》的數(shù)字化游戲作為本研究的案例支持。 由于研究時(shí)間及技術(shù)開發(fā)能力有限,活動(dòng)理論視域下的數(shù)字化游戲設(shè)計(jì)雖然能夠體現(xiàn)最初的研究意圖和思想,但是仍然存在許多問題和不足,未來的研究工作將對活動(dòng)理論下的數(shù)字化游戲設(shè)計(jì)模型和開發(fā)的游戲進(jìn)行進(jìn)一步完善。
[Abstract]:With the rapid development of network technology and computer technology, digital games, as an effective means of teaching, are widely used in the field of education. In order to meet the demands of the society, better digital games are designed and developed. Some related theories have been applied to the design of digital games. It is a theory to study the behavior of people under the background of specific social and cultural history, and the introduction of activity theory into digital game design promotes the development of digital games in the field of education.
The theory of activity, which rose in 1920s, is a theoretical framework for understanding and constructing activities in the context of social and cultural history. The theory of activity concerns not the state of knowledge, but the activities of the people involved, the nature of the tools used in the activities, the social and situational relationships of the authors in the activities, the purpose and intention of the activities, As well as the object and result of the activity, the design ideas provided by the activity theory for digital game design have inestimable value and significance for the design and development of digital games.
This research adopts literature research method to evaluate educational research methods such as research method, system development and research. The research work is mainly carried out in the following three aspects.
(1) basic theory research. On the basis of consulting the relevant literature at home and abroad, the basic concept of activity theory, the evolution process, and the application methods of activity theory in various fields are deeply analyzed, and the theoretical basis is provided for the design and development of digital games in the field of activity theory.
(2) the construction of the design framework of digital game teaching in the view of activity theory. Based on the detailed analysis of teaching activities and learning resources design pattern in the field of activity theory, this paper analyzes the structural elements and hierarchy structure of digital game design under the view of activity theory, and builds the teaching design model of digital games on the basis of this theory. Type.
(3) the detailed design of digital games in the field of activity theory. Combined with the selected teaching contents and referring to the teaching design model mentioned above, the game based instructional design of digital games is carried out from the learners and learning goals, and the digital game is carried out from the game learning module, the evaluation and modification module of the game and the game script design. The play carries out the design of the game noumenon.
(4) the realization of digital game case in the field of activity theory. According to the design of digital game teaching and game ontology built by this research, combining the selected teaching contents, taking Flash as the development platform, using ActionScript3.0 to develop digital games, and nested it with Dreamweaver as the development platform, using HTML super text. This markup language is designed and developed in the game based learning website.
With the gradual progress of the above research work, the following four significant achievements have been achieved.
(1) the relevant concepts involved in this study are defined and explained in detail, the theory of activity and its basic views are explained in detail, and the digital game is reexamined from the perspective of activity theory, which provides theoretical support for the design of digital games in the field of activity theory.
(2) on the basis of the application of activities theory at home and abroad in teaching activities, learning environment and resource design, this paper puts forward the factor structure relation model of digital game design under the view of activity theory, and constructs the framework of digital game teaching design under the view of live motion theory, combining with Leon Jeff's hierarchy activity theory.
(3) based on the proposed digital game teaching design framework and the specific teaching content, the digital game is designed in detail. In the digital game design, the game learning activity module is the core. The module is divided into the activity layer, the behavior layer and the operation layer at three levels to make detailed design of the digital game.
(4) taking Flash and Dreamweaver as the development platform, using Action Script language and HTML hypertext markup language for digital games and the development of Web sites, a digital game named "garbage sorting expert >" was developed as a case support of this study.
Because of the limited research time and technology development ability, the digital game design under the view of activity theory can reflect the original research intention and thought, but there are still many problems and shortcomings. The future research work will further improve the model and development of digital game design under the theory of activity.
【學(xué)位授予單位】:山東師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:G434
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