基于Flash的大學(xué)物理電學(xué)仿真實(shí)驗(yàn)的設(shè)計(jì)與實(shí)現(xiàn)
[Abstract]:Physics is a subject based on experiments. The concepts, formulas and laws of physics are based on experiments, so the study of physics cannot be separated from objective experiments. However, there are still many problems in college physics experiment teaching. For example, because of the shortage of experimental equipment, not every student can carry out experiments independently. In addition, some physical experiments are difficult to operate in real environment, high risk and so on. With the rapid development of virtual reality technology and the deepening of education and teaching reform, the teaching content, teaching mode and teaching method of experimental teaching are constantly innovating and perfecting. By simulating and simulating the real experiment environment, the learners can experiment in the virtual experimental environment, be familiar with the physics experiment and learn the physics knowledge. Because the simulation experiment has the characteristics of simple operation, low cost, good interaction and strong learning experience, it has attracted wide attention in the field of education. There are many excellent simulation experiments at home and abroad, but there are many platforms, such as cost is not conducive to the promotion of simulation experiments. Those engaged in experimental teaching are often unable to develop simulation experiments because of the difficulty of development, and software developers are often unable to design software that meets the needs of teaching. In addition, there are also differences in experimental teaching conditions in different schools. Uniform simulation experiments can not better adapt to different schools. In the first chapter, the research background of university physics simulation experiment is described. Through literature research and reference, the development and deficiency of virtual experiment design are analyzed, and the solution and structure of this paper are explored. In the second chapter, the definition, classification, application examples and implementation mode of virtual laboratory experiment are discussed. In the third chapter, we introduce the basic theory, design principle, development technology and so on. Then we analyze and compare the common realization technology of simulation experiment system, and choose the development technology suitable for this system: Flash/Actionscript2.0.. In the fourth chapter, the design of the university physics electrical simulation experiment is completed from the point of view of software engineering. Taking "oscilloscope" and "circuit experiment" as examples, the realization method of the simulation experiment is introduced. Finally, the author summarizes and prospects the full text.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:G642;O4-4;TP317.4
【參考文獻(xiàn)】
相關(guān)期刊論文 前6條
1 霍劍青;;大學(xué)物理實(shí)驗(yàn)課程教學(xué)基本要求的指導(dǎo)思想和內(nèi)容解讀[J];物理與工程;2007年01期
2 譚守標(biāo),王曉蒲,霍劍青;大學(xué)物理仿真實(shí)驗(yàn)教學(xué)系統(tǒng)中霍爾效應(yīng)虛擬實(shí)驗(yàn)課件的設(shè)計(jì)實(shí)現(xiàn)[J];計(jì)算機(jī)工程與應(yīng)用;2003年04期
3 曹福軍,王大勇;用EWB軟件仿真物理實(shí)驗(yàn)[J];唐山師范學(xué)院學(xué)報(bào);2005年02期
4 李琴;孫秀紅;;Flash和Dreamweaver在課件制作中的應(yīng)用[J];濰坊教育學(xué)院學(xué)報(bào);2006年02期
5 王曉蒲,霍劍青,楊旭,袁泉,郭玉剛;大學(xué)物理仿真實(shí)驗(yàn)和教學(xué)實(shí)踐[J];物理實(shí)驗(yàn);2001年01期
6 何克抗;;從Blending Learning看教育技術(shù)理論的新發(fā)展(上)[J];中國電化教育;2004年03期
相關(guān)碩士學(xué)位論文 前2條
1 宋蔚;基于虛擬現(xiàn)實(shí)的虛擬實(shí)驗(yàn)研究[D];重慶大學(xué);2005年
2 劉科;仿真物理實(shí)驗(yàn)室在高中物理教學(xué)中的有效應(yīng)用策略研究[D];四川師范大學(xué);2012年
,本文編號(hào):2276007
本文鏈接:http://www.sikaile.net/jiaoyulunwen/shifanjiaoyulunwen/2276007.html