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基于多通道學(xué)習的肢體運動功能康復(fù)輔助游戲研究

發(fā)布時間:2018-09-17 08:40
【摘要】:近年來,認知心理學(xué)中關(guān)于多通道學(xué)習的研究層出不窮,利用多通道學(xué)習的信息加工方式進行學(xué)習時,人的學(xué)習效率高、效果好。目前,由于外傷或疾病導(dǎo)致的肢體運動功能障礙嚴重影響了人的正常生活,康復(fù)訓(xùn)練可以幫助患者改善運動功能,降低患者的致殘率,改善生活。康復(fù)訓(xùn)練的動作學(xué)習需要治療師一對一的指導(dǎo),而當前康復(fù)治療師,治療場地等資源缺乏,不能滿足患者的需求。隨著體感技術(shù)的發(fā)展,為實現(xiàn)多通道的動作學(xué)習創(chuàng)造了可能。因此本文探索一種康復(fù)訓(xùn)練動作學(xué)習的方式,以此提高人在動作學(xué)習時的自主學(xué)習能力和學(xué)習效果。本文在了解肢體運動功能康復(fù)原理及康復(fù)訓(xùn)練動作的學(xué)習方式之后,首先對視覺通道、聽覺通道和動覺通道的信息加工方式進行了深度探究,分析各個通道的生理構(gòu)造、信息加工特點與信息元素的特征。以計算機多通道研究、多通道學(xué)習相關(guān)理論、鏡像神經(jīng)元理論和反饋理論為基礎(chǔ),構(gòu)建了基于多通道學(xué)習的動作學(xué)習模型,該模型為反饋式多通道的動作學(xué)習系統(tǒng)設(shè)計奠定了理論基礎(chǔ)。然后根據(jù)對信息加工方式的研究與模型中的設(shè)計啟示,完成了動作信息在視覺通道、聽覺通道和動覺通道信息的設(shè)計,為了實現(xiàn)動覺通道的動作信息,運用Kinect體感設(shè)備結(jié)合動作匹配算法設(shè)計了標準動作庫。利用Unity 3D整合各通道的動作信息實現(xiàn)了基于Kinect的肢體運動功能康復(fù)輔助游戲。最后利用可用性測試方法對游戲的可用性進行了評估,采用對比分析的方法對游戲的動作學(xué)習效果進行了評估。通過實驗證明了本游戲的可用性良好,作為一種全新的動作學(xué)習方式較書本的方式具有更好的學(xué)習效果。綜上所述,本研究探索了一種多通道反饋式的動作學(xué)習方式,能提高人在動作學(xué)習中的自主學(xué)習能力與學(xué)習效率,改善動作學(xué)習的效果,寓教于樂。基于多通道學(xué)習的動作學(xué)習模型,在動作學(xué)習領(lǐng)域具有普適性,可作為動作學(xué)習材料設(shè)計的理論基礎(chǔ),有一定的教育價值。利用這種媒介進行健康教育的效果更好,更加利于健康知識的傳播,具有重要的人文價值。
[Abstract]:In recent years, there are many researches on multi-channel learning in cognitive psychology. When we use the information processing method of multi-channel learning to study, people's learning efficiency is high and the effect is good. At present, the limb motor dysfunction caused by trauma or disease seriously affects people's normal life. Rehabilitation training can help patients to improve their motor function, reduce the disability rate of patients, and improve their lives. Rehabilitation training requires one-to-one guidance from therapists, but the current rehabilitation therapists and treatment sites are short of resources and can not meet the needs of patients. With the development of somatosensory technology, it is possible to realize multi-channel action learning. Therefore, this paper explores a way of training movement learning in order to improve the autonomous learning ability and learning effect. After understanding the rehabilitation principle of limb motor function and the learning methods of rehabilitation training, this paper first explores the information processing methods of visual channel, auditory channel and kinesthetic channel, and analyzes the physiological structure of each channel. The characteristics of information processing and information elements. On the basis of computer multi-channel research, multi-channel learning theory, mirror neuron theory and feedback theory, an action learning model based on multi-channel learning is constructed. The model lays a theoretical foundation for the design of feedback multi-channel action learning system. Then, according to the research of information processing mode and the inspiration of design in the model, the design of action information in visual channel, auditory channel and kinesthetic channel is completed, in order to realize the action information of kinesthetic channel. The standard action library is designed by using Kinect somatosensory equipment and motion matching algorithm. Using Unity 3D to integrate the action information of each channel, the limb motor function rehabilitation assistant game based on Kinect is realized. Finally, the usability of the game is evaluated by using the usability test method, and the action learning effect of the game is evaluated by the method of comparative analysis. The experiment proves that the game has good usability, and as a new way of learning, it has better learning effect than the way of books. To sum up, this study explores a multi-channel feedback mode of action learning, which can improve the autonomous learning ability and learning efficiency, improve the effect of action learning, and teach happily. The action learning model based on multi-channel learning is universal in the field of action learning. It can be used as the theoretical basis for the design of action learning materials and has certain educational value. The effect of health education by this medium is better, and it is more conducive to the spread of health knowledge, which has important humanistic value.
【學(xué)位授予單位】:哈爾濱工業(yè)大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:R49

【參考文獻】

相關(guān)碩士學(xué)位論文 前1條

1 柯福全;基于視頻運動捕捉的肢體康復(fù)虛擬現(xiàn)實系統(tǒng)的設(shè)計[D];中南大學(xué);2012年

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