基于ASP的DOTA2飾品交易意向網(wǎng)站的設(shè)計(jì)與實(shí)現(xiàn)
[Abstract]:With the continuous development of China's network, the overall scale of China's online game industry continues to maintain a good momentum of development. According to the 2012 annual report on China's online games market, released by the Ministry of Culture, China's revenue in the online game market reached 60.12 billion yuan in 2012, up 28.333 yuan from the same period last year. The report also predicts that the development of online games in China will continue to grow steadily in the next few years, and the market size of online games in China is expected to exceed 100 billion yuan by the end of 2015. China's e-sports industry belongs to a category of China's online game industry. Statistics in 2012 show that the scale of China's online game market will reach 60.12 billion yuan in 2012 and 8.9 billion yuan in the same year. The popularization rate of e-sports game industry is 14. 8%, and has a good development prospect. The market capacity of e-sports game is huge. This paper first introduces the current situation of Chinese e-sports online games, especially DOTA online games, mainly from the player's education income age and other aspects of the analysis of the players for the DOTA type of time and money investment, second, The present situation and development of DOTA2 jewelry system are discussed in detail. Through the analysis method, the index system and weight of DOTA2 jewelry trading network are determined. Finally, according to the above analysis, a DOTA2 jewelry trading network is constructed.
【學(xué)位授予單位】:南昌大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類(lèi)號(hào)】:TP393.092
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