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網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易的法律制度研究

發(fā)布時(shí)間:2018-12-06 20:37
【摘要】:上世紀(jì)九十年代初,互聯(lián)網(wǎng)產(chǎn)業(yè)開(kāi)始不斷地發(fā)展,伴隨著互聯(lián)網(wǎng)的發(fā)展,網(wǎng)絡(luò)游戲產(chǎn)業(yè)也漸漸出現(xiàn)在人們的生活當(dāng)中。近幾年,隨著互聯(lián)網(wǎng)普及范圍的擴(kuò)大,接觸到網(wǎng)絡(luò)游戲的人也越來(lái)越多,進(jìn)而對(duì)網(wǎng)絡(luò)游戲的需求也越來(lái)越大,伴隨著網(wǎng)絡(luò)游戲的發(fā)展,許多新生事物也不斷涌現(xiàn)出來(lái),如網(wǎng)絡(luò)游戲中產(chǎn)生的虛擬財(cái)產(chǎn)。游戲用戶為了在短時(shí)間內(nèi)享受到更多網(wǎng)絡(luò)游戲帶給自己的精神愉悅,就會(huì)利用金錢來(lái)彌補(bǔ)時(shí)間上不充裕的缺點(diǎn),從而換取到有助于自己游戲升級(jí)的網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn),以達(dá)到愉悅身心的目的。由此可見(jiàn),在市場(chǎng)經(jīng)濟(jì)下,網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)被賦予了一定的商業(yè)價(jià)值,成為了交易的對(duì)象。隨著參與到網(wǎng)絡(luò)游戲中人數(shù)的增多,網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易量也在不斷增加,交易糾紛也在不斷地攀升,越來(lái)越多的學(xué)者開(kāi)始關(guān)注網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易領(lǐng)域,并對(duì)其進(jìn)行研究。目前理論界,對(duì)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)的財(cái)產(chǎn)屬性、歸屬等都還存在爭(zhēng)議,因此運(yùn)用法律上對(duì)虛擬財(cái)產(chǎn)交易進(jìn)行規(guī)范和保護(hù)仍然存在一定的難度。筆者試圖通過(guò)借鑒相關(guān)學(xué)者對(duì)這類問(wèn)題的研究成果,從理論與實(shí)際相結(jié)合的角度對(duì)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)的法律屬性以及相關(guān)問(wèn)題進(jìn)行分析,從而為健全保障網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易的立法提供一些建議和意見(jiàn)。本文共分四個(gè)部分。 第一部分介紹了研究背景以及研究意義,結(jié)合國(guó)內(nèi)外文獻(xiàn)對(duì)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)的財(cái)產(chǎn)屬性、權(quán)利屬性以及最終的權(quán)利歸屬進(jìn)行了分析,,除此之外,介紹了本文研究的主要內(nèi)容以及所使用的研究方法,最后對(duì)本文的基本結(jié)構(gòu)進(jìn)行了說(shuō)明。 第二部分簡(jiǎn)單介紹了網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)的概念、特征、財(cái)產(chǎn)屬性、虛擬財(cái)產(chǎn)的分類,運(yùn)用法學(xué)基本理論對(duì)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)權(quán)利屬性的進(jìn)行研究,并對(duì)不同的理論學(xué)說(shuō)進(jìn)行分析。其中筆者對(duì)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)的財(cái)產(chǎn)屬性以及財(cái)產(chǎn)權(quán)利屬性兩部分著重進(jìn)行了分析并提出自己的觀點(diǎn),屬于本文的創(chuàng)新點(diǎn),從而為下文的網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易問(wèn)題的研究奠定了一定的理論基礎(chǔ)。 第三部分在第二部分的的基礎(chǔ)上首先對(duì)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易的相關(guān)法律要素即交易主體與交易模式進(jìn)行了研究,其次通過(guò)研究現(xiàn)階段網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易過(guò)程中所出現(xiàn)的交易糾紛以及與交易有關(guān)的法律問(wèn)題,進(jìn)一步論證規(guī)范網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易行為的必要性。 第四部分研究了我國(guó)規(guī)范網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易的現(xiàn)行立法,并對(duì)我國(guó)的立法空白以及現(xiàn)行立法所存在問(wèn)題進(jìn)行了分析。著重分析網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易過(guò)程中的參加主體(游戲用戶、游戲運(yùn)營(yíng)商以及第三方交易平臺(tái))的權(quán)利義務(wù)關(guān)系以及對(duì)他們的規(guī)范,并對(duì)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易糾紛解決機(jī)制、虛擬財(cái)產(chǎn)的價(jià)值評(píng)估問(wèn)題進(jìn)行了研究,筆者對(duì)第三方交易平臺(tái)的交易保障制度進(jìn)行闡述時(shí)對(duì)如何落實(shí)網(wǎng)絡(luò)游戲用戶在交易時(shí)的實(shí)名注冊(cè)制度進(jìn)行研究,其成為本文的又一個(gè)創(chuàng)新點(diǎn)。在分析和參考國(guó)內(nèi)外立法的基礎(chǔ)上,對(duì)我國(guó)如何完善有關(guān)網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)交易的法律提出建議。 本文的主要?jiǎng)?chuàng)新在于肯定了網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)的物權(quán)屬性時(shí)自己提出了支持該觀點(diǎn)的建議,并在論述網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)的財(cái)產(chǎn)屬性時(shí)提出了自己的見(jiàn)解以及在論述規(guī)范第三方交易平臺(tái)交易行為的實(shí)名制認(rèn)證制度上提出了自己的意見(jiàn),從而保障交易中各方對(duì)虛擬財(cái)產(chǎn)的權(quán)利,并對(duì)如何構(gòu)建相關(guān)制度提供了具有可操作性的建議。
[Abstract]:In the early 1990s, the Internet industry began to develop continuously, with the development of the Internet, the network game industry gradually appeared in people's life. In recent years, with the expansion of the popularity of the Internet, more and more people have come into contact with the online games, and the demand for online games is also increasing, with the development of online games, and many new things are emerging, such as the virtual property generated in the network game. in order to enjoy the spirit and pleasure of the more network game in a short time, the game user can use the money to make up the shortage of the time, in exchange for the virtual property of the online game which can help to upgrade the game, so as to achieve the purpose of pleasure and mind. Therefore, under the market economy, the virtual property of the network game is given a certain commercial value and becomes the object of the transaction. With the increase of the number of people involved in the network game, the volume of the virtual property of the online game is increasing, and the transaction dispute is increasing constantly, and more and more scholars have started to pay attention to the virtual property transaction of the online game and study it. At present, there is a dispute between the property and the attribution of the virtual property of the online game, so it is difficult to use the law to regulate and protect the virtual property transaction. The author tries to provide some suggestions and opinions on the legislation of the virtual property of the online game from the perspective of the combination of the theory and the practice. This paper is divided into four parts. The first part introduces the background of the research and the significance of the research. In addition, the author analyses the property, the right and the final rights of the virtual property of the online game in combination with the domestic and foreign literature. In addition, the main contents of this paper and the research party used are introduced. In the end, the basic structure of this paper is discussed. The second part briefly introduces the concept, character, property and property of the virtual property of the online game, and the classification of the virtual property. In this paper, the author analyzes the property and property rights of the virtual property of the online game, and puts forward its own point of view, which is the innovation point of this paper, so as to lay a certain foundation for the research of the virtual property transaction of the network game. On the basis of the second part, the third part firstly deals with the relevant legal elements of the online game virtual property transaction, namely the transaction subject and the transaction mode This paper studies the transaction dispute and the legal issues related to the transaction in the course of the virtual property dealing of the online game, and further demonstrates the practice of regulating the virtual property transaction line of the online game The fourth part studies the current legislation of the virtual property transaction of the network game in our country, and the legislation in our country and the existing legislation. The problem is analyzed. The relationship between the rights and obligations of the participants (the game users, the game operators and the third-party trading platform) in the virtual property course of the online game is analyzed, and the virtual property of the online game is handed over. This paper studies on how to implement the real name registration system of online game users in dealing with the transaction system of the third-party trading platform, and it is the article to study how to implement the real name registration system of the online game users in the transaction. On the basis of the analysis and reference of domestic and foreign legislation, how to perfect the online game virtual property transaction The main innovation of this paper is to affirm the property of the real right of the virtual property of the network game. This paper supports the suggestion of this point of view, and puts forward its own opinions when discussing the property attribute of the virtual property of the network game, and puts forward its own opinion on the real name system certification system which discusses the transaction behavior of the third party transaction platform, so as to guarantee each of the transactions The right of the party to the virtual property and how to build the related system
【學(xué)位授予單位】:山西財(cái)經(jīng)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:D923

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